Error while compiling after updateSolved

Error while compiling HumanNPC: Argument 2: cannot convert from 'UnityEngine.Transform' to 'float' | Line: 1116, Pos: 35

Same here

So i replaced in my code the following to fix it temp till a update happensΒ 

Line 1116

Here’s a fix: Replace:

baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint);

With:

baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint.position.x);

...πŸ€—...

Mj9okQ4bCD8hQBN.png clumsyzombie

So i replaced in my code the following to fix it temp till a update happensΒ 

Line 1116

Here’s a fix: Replace:

baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint);

With:

baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint.position.x);
Mj9okQ4bCD8hQBN.png clumsyzombie

So i replaced in my code the following to fix it temp till a update happensΒ 

Line 1116

Here’s a fix: Replace:

baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint);

With:

baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint.position.x);

That is incorrect.Β  Β replace with

baseProjectile.ServerUse(1f, 1f, baseProjectile.MuzzlePoint);


...πŸ’―...

SWLLd5texFQD3eZ.png Razor

That is incorrect.Β  Β replace with

baseProjectile.ServerUse(1f, 1f, baseProjectile.MuzzlePoint);

Β 

Error while compiling HumanNPC: Missing dependencies: PathFinding

Hotab4

Error while compiling HumanNPC: Missing dependencies: PathFinding

Humm your probly Missing dependencies: PathFinding

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