Error while compiling HumanNPC: Argument 2: cannot convert from 'UnityEngine.Transform' to 'float' | Line: 1116, Pos: 35
Error while compiling after updateSolved
Same here
So i replaced in my code the following to fix it temp till a update happensΒ
Line 1116
Hereβs a fix: Replace:
baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint);
With:
baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint.position.x);...π€...
clumsyzombie
So i replaced in my code the following to fix it temp till a update happensΒ
Line 1116
Hereβs a fix: Replace:
baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint);With:
baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint.position.x);
clumsyzombie
So i replaced in my code the following to fix it temp till a update happensΒ
Line 1116
Hereβs a fix: Replace:
baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint);With:
baseProjectile.ServerUse(1f, baseProjectile.MuzzlePoint.position.x);
That is incorrect.Β Β replace with
baseProjectile.ServerUse(1f, 1f, baseProjectile.MuzzlePoint);
...π―...
Razor
That is incorrect.Β Β replace with
baseProjectile.ServerUse(1f, 1f, baseProjectile.MuzzlePoint);Β
Error while compiling HumanNPC: Missing dependencies: PathFinding
Hotab4Error while compiling HumanNPC: Missing dependencies: PathFinding
Humm your probly Missing dependencies: PathFinding
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