NPC is invulnerable no matter what health is set at?

Hi Razor,

I recently set up a basic NPC as a target for part of a quest. I _think_ I've set the parameters correctly (invulnerable is false, health is low), but when I attack the NPC, I am unable to kill it. Here's the code for that NPC in the NpcData.json. 

What am I missing?

FM

{
      "userid": 6930706432,
      "displayName": "Moondog",
      "invulnerability": false,
      "health": 5.0,
      "respawn": true,
      "respawnSeconds": 300.0,
      "spawnInfo": {
        "position": "305.9228 3.335485 1281.291",
        "rotation": "0.002471028 -0.9870027 -0.01524702 -0.1599598"
      },
      "waypoint": null,
      "collisionRadius": 10.0,
      "spawnkit": "npc-moondog",
      "damageAmount": 10.0,
      "damageDistance": 3.0,
      "damageInterval": 2.0,
      "attackDistance": 100.0,
      "maxDistance": 200.0,
      "hostile": false,
      "speed": 3.0,
      "stopandtalk": true,
      "stopandtalkSeconds": 3.0,
      "enable": true,
      "lootable": true,
      "hitchance": 0.75,
      "reloadDuration": 0.0,
      "needsAmmo": false,
      "defend": true,
      "evade": false,
      "follow": true,
      "evdist": 0.0,
      "allowsit": false,
      "musician": null,
      "playTune": false,
      "SoundOnEnter": false,
      "SoundOnUse": false,
      "band": 0.0,
      "permission": "",
      "Sound": "",
      "message_hello": [
        "It's about time you guys got here, I need help carrying my luggage!"
      ],
      "message_bye": [
        "You know I'm a bottom-feeder, baby. I gotta go low to get high."
      ],
      "message_use": null,
      "message_hurt": null,
      "message_kill": null,
      "protections": {
        "Generic": 0.0,
        "Hunger": 0.0,
        "Thirst": 0.0,
        "Cold": 0.0,
        "Drowned": 0.0,
        "Heat": 0.0,
        "Bleeding": 0.0,
        "Poison": 0.0,
        "Suicide": 0.0,
        "Bullet": 0.0,
        "Slash": 0.0,
        "Blunt": 0.0,
        "Fall": 0.0,
        "Radiation": 0.0,
        "Bite": 0.0,
        "Stab": 0.0,
        "Explosion": 0.0,
        "RadiationExposure": 0.0,
        "ColdExposure": 0.0,
        "Decay": 0.0,
        "ElectricShock": 0.0,
        "Arrow": 0.0,
        "AntiVehicle": 0.0,
        "Collision": 0.0,
        "Fun_Water": 0.0
      }
    }

Here's a screenshot:

Have tested this further... even with invulnerable set to false, the Human NPC cannot be killed. It appears as though the flag is not saving. Does anyone else have this issue?