Npc's not following waypoints

Hello i have a little problem that i can't find any solution to.

  • I add a npc, doing some initial settings like name and spawnpoint.
  • Then i try to add waypoints. i start with creating a new waypoints list, and adding waypoint markers, then save it as some name. 
  • I go back to npc, using /npc waypoints <name of waypoints list>
But the npc simply doesnt wanna walk.

I have a different server i use as a dev/test server and i got it working just perfectly there, but it wont work on production server.

I host this on dedicated server, so its not a shared hosting manager that is enforcing some settings either, so that can be excluded in debugging this

Is there any rust config variables that i need to check? 
Currently i can confirm that these settings are set, but i dont know if its related:
  • ai.think: "True"
  • ai.move: "True"
  • aimanager.nav_disable: "False"
  • aimanager.nav_wait: "False"
Some guideance would be much appreciated :)

i would start by unloading pathfinding remove any config and datafiles. Load pathfinding reload HumanNPC and recreate the path again.

Thank you for your reply

But it doesnt work. 
I have tried all sorts of combinations of loading / reloading /resetting /deleting configs and datafiles. i have started over countless times.
i have tried loading them in in different order, with no luck, and deleting, redoing waypoints, and i think every possible combinations with no luck.

When i do /npc_way i can see the path in a colored line going where i set it, but it just wont move.
I did realize something weird (maybe)

i went into the HumanNPC.cs file, uncommented the #DEBUG line to see if i would get any smarter, but all i can see that is weird is that it say:

Calling 'cmdChatNPCAdd' on 'HumanNPC v0.3.50' took 192ms
Waypoints: 87 for NPC
But the waypoint i made was only 6 points added. Do you think this is related?

Also worth mentioning:
The dev server, where it works as a charm, is exactly the same (created with pterodactyl, on the same physical machine, with same spec's just 1 less cpu core)