I have "hostileTowardsArmed" set to true but the only way to get the NPC to attack is if I shoot them.
Is there something I'm doing wrong in my config?
Thanks for the help in advance!
Is there something I'm doing wrong in my config?
Thanks for the help in advance!
{
"userid": 128755367,
"displayName": "Survivor Guard",
"invulnerability": true,
"health": 250.0,
"respawn": true,
"respawnSeconds": 5.0,
"spawnInfo": {
"position": "-429.1477 19.51301 -831.0797",
"rotation": "0.02873404 -0.7100095 -0.02902026 -0.7030069"
},
"waypoint": null,
"collisionRadius": 10.0,
"spawnkit": "survivor_rifle_sar",
"damageAmount": 10.0,
"damageDistance": 3.0,
"damageInterval": 0.3,
"attackDistance": 100.0,
"maxDistance": 200.0,
"hostile": false,
"ahostile": false,
"speed": 5.0,
"stopandtalk": true,
"stopandtalkSeconds": 3.0,
"enable": true,
"persistent": true,
"lootable": false,
"hitchance": 0.75,
"reloadDuration": 2.0,
"needsAmmo": false,
"dropWeapon": false,
"defend": true,
"evade": false,
"follow": true,
"followtime": 30.0,
"evdist": 0.0,
"allowsit": false,
"allowride": false,
"band": 0.0,
"message_hello": [
"Welcome to The Gauntlet, Survivor.",
"Careful. I'm watching you...",
"Head on inside and take a load off."
],
"message_bye": [
"Have a good one!",
"Survivor Resistance FOREVER!!"
],
"message_use": [
"Hey! Watch where you point that...",
"Hellooo!"
],
"message_hurt": [
"You're gonna pay for that!",
"Let's get 'em boysss!"
],
"message_kill": [
"TRAITOR!",
"Mommy...",
"Commander Tannis will hear about this..."
],
"protections": {
"Generic": 0.0,
"Hunger": 0.0,
"Thirst": 0.0,
"Cold": 0.0,
"Drowned": 0.0,
"Heat": 0.0,
"Bleeding": 0.0,
"Poison": 0.0,
"Suicide": 0.0,
"Bullet": 0.0,
"Slash": 0.0,
"Blunt": 0.0,
"Fall": 0.0,
"Radiation": 0.0,
"Bite": 0.0,
"Stab": 0.0,
"Explosion": 0.0,
"RadiationExposure": 0.0,
"ColdExposure": 0.0,
"Decay": 0.0,
"ElectricShock": 0.0,
"Arrow": 0.0,
"AntiVehicle": 0.0,
"Collision": 0.0,
"Fun_Water": 0.0
},
"hostileTowardsArmed": true,
"hostileTowardsArmedHard": false,
"raiseAlarm": true,
"message_armed": [
"Better keep that weapon stowed away..."
],
"message_alarm": [
"We got a wild one!"
],
"instrument": null
}