Everything is working well, but the Guards don't shoot at me when I attempt to take the box.
I verified I'm not in Vanish, and they do have weapons. I did give them several weapons in their Hotbar via the kit so will test with them having only one weapon, but otherwise can't think of anything.
I don't see anything in the configuration/data file that will control anything related to this.
Any help much appreciated.
Guards don't fightSolved
What weapons do they have in their kit(s) I dont have any problem with mine (auto pistols, Ak47's, Spas12 and L92's)
pookins
What weapons do they have in their kit(s) I dont have any problem with mine (auto pistols, Ak47's, Spas12 and L92's)
Originally I had AKs, LRs, M2, Long Sword, but now I created 5 different kits with a weapon each.
They all just walk back and forth quickly, but don't engage me even after I shoot at them.
Is it only you or all players?
Check the aggression distance in the data file mine is working great.
"NpcAggression (max aggression distance guards will target)": 100.0,
nashslashIs it only you or all players?
Check the aggression distance in the data file mine is working great.
"NpcAggression (max aggression distance guards will target)": 100.0,
got mine set at 120, 150, 170, 180 for the different difficulties
mine are 100, 125,150 175 weapons used LR AK and M249's Thought bots only generally used shooting weapons he says long sword do they use that ?
pookins
got mine set at 120, 150, 170, 180 for the different difficulties
Here's what I have mine set to
"EventDuration (duration the event will be active for)": 900.0,
"EventName (event name)": "Easy",
"AutoHack (enables auto hacking of crates when an event is finished)": true,
"AutoHackSeconds (countdown for crate to unlock in seconds)": 60.0,
"LockToPlayer (locks the crate to a player finishing the event)": false,
"DisplayClan (display clan tag rather than player name)": true,
"UseKits (use custom kits plugin)": true,
"Kits (custom kits)": [
"GuardedCrate01",
"GuardedCrate02",
"GuardedCrate03",
"GuardedCrate04",
"GuardedCrate05"
],
"NpcName (custom name)": "Easy Guard",
"NpcCount (number of guards to spawn)": 6,
"NpcHealth (health guards spawn with)": 100.0,
"NpcRadius (max distance guards will roam)": 15.0,
"NpcAggression (max aggression distance guards will target)": 120.0,
"MarkerColor (marker color)": "#32a844",
"MarkerBorderColor (marker border color)": "#000000",
"MarkerOpacity (marker opacity)": 0.9,
"UseLoot (use custom loot table)": true,
"MaxLootItems (max items to spawn in crate)": 6,
"CustomLoot (items to spawn in crate)": [nashslashThought bots only generally used shooting weapons he says long sword do they use that ?
I gave it a shot. I know BotSpawn NPCs will use melee weapons.
Bumfuzzler
Here's what I have mine set to
"EventDuration (duration the event will be active for)": 900.0, "EventName (event name)": "Easy", "AutoHack (enables auto hacking of crates when an event is finished)": true, "AutoHackSeconds (countdown for crate to unlock in seconds)": 60.0, "LockToPlayer (locks the crate to a player finishing the event)": false, "DisplayClan (display clan tag rather than player name)": true, "UseKits (use custom kits plugin)": true, "Kits (custom kits)": [ "GuardedCrate01", "GuardedCrate02", "GuardedCrate03", "GuardedCrate04", "GuardedCrate05" ], "NpcName (custom name)": "Easy Guard", "NpcCount (number of guards to spawn)": 6, "NpcHealth (health guards spawn with)": 100.0, "NpcRadius (max distance guards will roam)": 15.0, "NpcAggression (max aggression distance guards will target)": 120.0, "MarkerColor (marker color)": "#32a844", "MarkerBorderColor (marker border color)": "#000000", "MarkerOpacity (marker opacity)": 0.9, "UseLoot (use custom loot table)": true, "MaxLootItems (max items to spawn in crate)": 6, "CustomLoot (items to spawn in crate)": [I gave it a shot. I know BotSpawn NPCs will use melee weapons.
There have always been (some) problems with Botspawn NPCs using melee weapons and Steen always recommends projectile weapons excluding rocket/grenade launchers.
The melee works for me with BotSpawn (and Zombie Horde), but of course, that's not the point lol
It appears I'm using the same settings for aggression as you... head-scratching continues.
Bumfuzzler
The melee works for me with BotSpawn (and Zombie Horde), but of course, that's not the point lol
It appears I'm using the same settings for aggression as you... head-scratching continues.
I know this might (probably) be a stupid question but you or players dont have vanish on do you ?
pookins
I know this might (probably) be a stupid question but you or players dont have vanish on do you ?
Nah. I turned it off. (no stupid questions, appreciated)
It's obvious this works for you and others so...conflict? or I'm missing something silly.
did it used to work on your server before the update? or is this a new mod you've just added to your server? have you got a PVE server? check your true pve ruleset and add "npcs can hurt players", make sure your using the latest truepve
Bumfuzzler
Nah. I turned it off. (no stupid questions, appreciated)
It's obvious this works for you and others so...conflict? or I'm missing something silly.
Hope you get it fixed, as you can see they are shooting at me from about 75m away (triggered prox alert)
nashslashdid it used to work on your server before the update? or is this a new mod you've just added to your server? have you got a PVE server? check your true pve ruleset and add "npcs can hurt players", make sure your using the latest truepve
I only tried it just recently for the first time. This is a new plugin for me.
Nah, not set to PvE. I have BotSpawn and they attack just fine.
Thanks. I'm thinking it must be a conflict with another plugin or something.pookins
Hope you get it fixed, as you can see they are shooting at me from about 75m away (triggered prox alert)
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