Glitch error

Mine is working fine ,might be a conflict

Godmode was compiled successfully in 2162ms 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fallback handler could not load library C:/Users/Administrator/Desktop/RustServerEcho/RustDedicated_Data/Mono/data-000002200DB77030.dll
Failed to call hook 'OnServerInitialized' on plugin 'Godmode v4.2.12' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at BaseNetworkable.GetNetworkPosition () [0x00000] in <583dea4f12954adeb3446abf14765a15>:0

at BaseEntity.Save (BaseNetworkable+SaveInfo info) [0x00116] in <583dea4f12954adeb3446abf14765a15>:0

at PhotoEntity.Save (BaseNetworkable+SaveInfo info) [0x00000] in <583dea4f12954adeb3446abf14765a15>:0

at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <583dea4f12954adeb3446abf14765a15>:0

at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0004d] in <583dea4f12954adeb3446abf14765a15>:0

at BaseNetworkable.SendAsSnapshot (Network.Connection connection, System.Boolean justCreated) [0x0005d] in <583dea4f12954adeb3446abf14765a15>:0

at BaseNetworkable.SendNetworkUpdateImmediate (System.Boolean justCreated) [0x0008a] in <583dea4f12954adeb3446abf14765a15>:0

at BaseEntity.SendChildrenNetworkUpdateImmediate () [0x00024] in <583dea4f12954adeb3446abf14765a15>:0

at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x000ef] in <583dea4f12954adeb3446abf14765a15>:0

at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <583dea4f12954adeb3446abf14765a15>:0

at Oxide.Game.Rust.Libraries.Player.Teleport (BasePlayer player, UnityEngine.Vector3 destination) [0x00016] in <5c52adbd7b43471c8e312fb8f8cc8d64>:0

at Oxide.Plugins.Godmode.Rename (BasePlayer player, System.String newName) [0x00093] in <476863bde3944f4dbe06eda54996e3f5>:0

at Oxide.Plugins.Godmode.PlayerRename (BasePlayer player, System.Boolean isGod) [0x00057] in <476863bde3944f4dbe06eda54996e3f5>:0

at Oxide.Plugins.Godmode.EnableGodmode (System.String playerId, System.Boolean isInit) [0x00034] in <476863bde3944f4dbe06eda54996e3f5>:0

at Oxide.Plugins.Godmode.OnServerInitialized () [0x0006a] in <476863bde3944f4dbe06eda54996e3f5>:0

at Oxide.Plugins.Godmode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00350] in <476863bde3944f4dbe06eda54996e3f5>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)