FancyDrop screwing up with AlphaLoot

Hey dude i wanna report an very irritating issue which i am facing where AlphaLoot should perfectly run everything which it does till u add this bloody plugin and my nicely done loot table for supply drops gets so screwed up it makes me wanna cry haha. However i tried fiddling around to make that go away in fancydrop configs however i cannot find it and its really anoying since i worked hours on making alpha perfect 

i just bought alpha loot, i couldnt find anything in config to enable it with this plugin, does it work automatically? just curious exactly what issues you getting so i know what to look out for myself

donk

i just bought alpha loot, i couldnt find anything in config to enable it with this plugin, does it work automatically? just curious exactly what issues you getting so i know what to look out for myself

Basicly when you have both enabled alpha perfectly add the amount of goodies u want inside your airdrops for example than you enable FancyDrop and your rate went for example 1x to 50x where guns spawn 4 times or u add 10 c4 and u get 100 with fancy active i highly suggest this function to have an eneble and disable option so we can turn it off so 1 loot base takes over instead of 2 

OK I have thoroughly tested this plugin and by far is one of the coolest on you umod. But this plugin does not manage loot nor does it allow alpha loot to manage it.

 

if you have a vanilla loot table this is an absolute must.

But if you rely on your loot table this is a hard pass.

If you comment out the following, it will prevent the loot from doubling up, which is how AlphaLoot interacts with FancyDrop.

//Interface.CallHook("OnLootSpawn", new object[] { newDrop.GetComponent<LootContainer>() });