Supply_drop from supply signal full when used with Magic Loot

When plugin is used alone and we call an airdrop using a supply signal, the number of item in drop match the config of FancyDrop

When using with MagicLoot, the a Supply_drop is full even if both config set the number of item to 8 (min and max).  Also looks like the "OnLootSpawn" is called multiple time by FancyDrop.
The normal airdrop contain the right number of item .

I have the same problem. full airdrop. how can it be solved?

For the moment, I patched MagicLoot to flush the containet before the PopulateContainer call (around  line 276 )

Or you can use with BetterLoot that does not cause the issue,

if (IgnoreContainer(containerData))
{
return null;
}

+ // Empty the container before populating it
+ while (container.inventory.itemList.Count > 0)
+ {
+ var item = container.inventory.itemList[0];
+ item.RemoveFromContainer();
+ item.Remove(0f);
+ }
 
PopulateContainer(container, containerData);

if (container.shouldRefreshContents && container.isLootable)
{
container.Invoke(new Action(container.SpawnLoot), UnityEngine.Random.Range(
container.minSecondsBetweenRefresh, container.maxSecondsBetweenRefresh));

Thanks for the reply. I have disabled Supply_drop in the magic loot configuration file