Please bring back old pluginNot An Issue

the old plugin was good easy to work with without comands, upgrade one thing of your choice and hit the next wall

people keep asking how this works, Im not going to use it in this state

if I wanted those extra options I would have downloadend bgrade

 

There are no extra options and it just makes it more configurable nothing else. Just grant the permissions and it will work as it used to.
no its not working, i give my self enhancedhammer.grade.hit and enhancedhammer.use
i upgrade twig to brick and hitting the next wall doesnt work?
Provide your configuration and o.show for you

what configuration? the .json file?

{
"Commands": [
"eh",
"hammer",
"up",
"grade",
"upgrade"
],
"Distance From Entity": 5.0,
"Allow Auto Grade": true,
"Send Downgrade Disabled Message": true,
"Cancel Default Hammer Hit Behavior": true,
"Default Preferences": {
"DisableIn": 30.0,
"AutoGrade": true
}

and i use admin menu from chaos code, nothing can go wrong there. clicking what you want

 

How do you "hit"? Try to temporarily unload other plugins (o.unload * then o.load EnhancedHammer) as well.

When you first upgrade a wall, does it say like "Current grade: xxx"?

found it, you mixed up hit and click.

click = hitting with hammer

if you change that let me know! I dont want those other options.

Hit is HIT, when you hit like u repair etc. Click is when you just left click. Change what? You don't have to use other options. Make sure you are using the latest version, I believe one of the old ones had this bug where click was required for everything or something not sure.

nope if i give premisions enhancedhammer.use and enhancedhammer.grade.hit  \  the hammer will not work

and if i give premisions enhancedhammer.use and enhancedhammer.grade.click  \ the hammer works like the old one

Old one was when you just click IIRC, currently .click is for when you just click holding a hammer (old behaviour) and .hit when you actually hit the entity like you repair it.
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