• does "Blunt" translate to Bradley & Heli damage?
• does "Blunt" translate to Bradley & Heli damage?
Some of the damage types dont necessarily apply to Buildings. The plugin just listes all available.
"AntiVehicle" seems to be a new one for sure.
but, "AntiVehicle" seems to link with damage done to vehicles, like sam sites to minicopter...etc. not direcly effecting Buildings. Same as fall damage, would apply to buildings per say.
"Blunt" normally refers to hand weapons and the like, but could also apply to partial damages from other stuff.
ColonBlow
Some of the damage types dont necessarily apply to Buildings. The plugin just listes all available.
"AntiVehicle" seems to be a new one for sure.but, "AntiVehicle" seems to link with damage done to vehicles, like sam sites to minicopter...etc. not direcly effecting Buildings. Same as fall damage, would apply to buildings per say.
"Blunt" normally refers to hand weapons and the like, but could also apply to partial damages from other stuff.
Thanks for the info. I was mostly curious about Blunt damage, as you'll occasionally see "[name] was killed by Blunt" in the server console after a run-in with Bradley or splash damage from Heli. Is there any way to isolate damage from Heli with these damage types? It doesn't seem likely, but I'm wanting to allow Helis to damage a player's building if they decide to engage it, but otherwise disallow any normal building damage from player-fired rockets, explosions, and the like.
yeah, you would need to be able to specifiy the initiator of the damage (ex. . Patrol Helicopter) then check against if it hit a buidling block or not.
from there you could null damage or allow if player has aggressed the patrol heli, I would think there is a plugin for that somewhere.humm.
ColonBlow
yeah, you would need to be able to specifiy the initiator of the damage (ex. . Patrol Helicopter) then check against if it hit a buidling block or not.
from there you could null damage or allow if player has aggressed the patrol heli, I would think there is a plugin for that somewhere.humm.
Yeah, in a PVE environment, what you describe is ideal. Allow the aggressor's structure to take damage from heli gunfire and rockets, but otherwise, don't allow buildings to be damaged.
I've looked around and have been unable to find a plugin that does this. Unless you're aware of one that does? And if there is one, would it conflict with your DMBuildings method of negating building block damage?