it is a non-trivial change as the code targets input, not output.
We do allow you to add a modifer for deployables in the last release. For what damage they take.
There is a DamageControl.json in data. here is an example:
{
"door.hinged.toptier": 0.666,
"door.double.hinged.toptier": 0.666,
"door.hinged.metal": 0.75,
"door.double.hinged.metal": 0.75,
"floor.ladder.hatch": 0.85
}
Merged postI'll will add a new json in data to add a multipler per source. It would be cumlative with the other multiplers. Just need to Get RustRewards done and I will refocus on damage control.
Merged postI just realized there is a plugin that mostly does this, but its per weapon. You might be able to get him to add it to:
https://umod.org/plugins/individual-damage-controllerMy focus has been on damage inputs, not outputs.