Modify damage for turrets or other deployables?No Thanks
Hey,
Is it possible to change the damage for turrets or other deployables like the external wall?
If not, can you add this feature?
it is a non-trivial change as the code targets input, not output.

We do allow you to add a modifer for deployables in the last release.  For what damage they take.

There is a DamageControl.json in data.  here is an example:

{
"door.hinged.toptier": 0.666,
"door.double.hinged.toptier": 0.666,
"door.hinged.metal": 0.75,
"door.double.hinged.metal": 0.75,
"floor.ladder.hatch": 0.85
}

Merged post

I'll will add a new json in data to add a multipler per source.  It would be cumlative with the other multiplers.  Just need to Get RustRewards done and I will refocus on damage control.

Merged post

I just realized there is a plugin that mostly does this, but its per weapon.  You might be able to get him to add it to:
https://umod.org/plugins/individual-damage-controller
My focus has been on damage inputs, not outputs.
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