Nodes are bugging with light
Hello everyone,

I am using this plugin: https://umod.org/plugins/custom-resource-spawns

It is to spawn nodes at a custom place with a custom respawn timer. I need this because I am running a very small custom map. If the map itself spawned the nodes, they would take way too long to respawn. (If there is any way to change that, please let me know)

Alright so for my problem:

Those custom placed nodes are working flawless for around 30-90 minutes into the wipe. Some event, that i am unaware of, happens and then they are all bugged out.

As seen here: 


The light is bugged until you break it down once (smaller node) then it works fine again.



This happens on every wipe.

I have tried so many things to fix this but I am really out of ideas now.

If anyone could help me on that, it would be highly appreciated.  I would also pay for a fix.

You can post here, private message me, or add me on steam: https://steamcommunity.com/id/therealtoxic

Thanks so much to everyone!

Here is a list of plugins used:

d: 
I think this is a common issue on many servers, however I was not able to determine the reason for it. Let me know if you find anything out. It did not happen every wipe, but every few though.
5f5631c33fa20.png misticos
I think this is a common issue on many servers, however I was not able to determine the reason for it. Let me know if you find anything out. It did not happen every wipe, but every few though.
If so many servers have that problem, why can the issue not be found, I don't understand :D
And yes of course, I will post in here if I find any solution.
Happens every wipe for me
5f5631c33fa20.png misticos
I think this is a common issue on many servers, however I was not able to determine the reason for it. Let me know if you find anything out. It did not happen every wipe, but every few though.

Is the issue maybe how there spawning the node as anyone tried to add a delay in code to run RespawnBonus() to see if fixes the issue?  that or this.CleanupBonus(); this.SpawnBonusSpot(Vector3.zero);  to respawn it.

Ts3hosting

Is the issue maybe how there spawning the node as anyone tried to add a delay in code to run RespawnBonus() to see if fixes the issue?  that or this.CleanupBonus(); this.SpawnBonusSpot(Vector3.zero);  to respawn it.

That sounds very interesting. Unfortunately I am far away from being a coder. So if anyone could try this out and would give me feedback on it (Or the plugin, I could try it out aswell and give feedback) That would be very awesome.

Greets

I'm currently having this issue too. I'm not really getting a clear answer from anyone on a cause or fix. It's been happening every wipe on some of our servers. I can link every thread on Umod that mentions this glitch, and you'll see nobody has a clear answer on fixing it. 

I sent a ticket to facepunch about it, but they weren't helpful in this case.

 

https://umod.org/community/rust/35106-ore-node-sweetspot-is-bugged-floating-in-the-air?page=1#post-3

https://umod.org/community/rust/21763-weird-issues-with-rock-sparkles-targets?page=1#post-5

https://umod.org/community/rust/26524-orenodes-light-issue?page=1#post-6

https://umod.org/community/rust/13707-dotspoints-are-over-stone-nodes?page=1#post-1

https://umod.org/community/remove-animals-ai/31878-is-it-causing-a-bug-with-node-sweet-points?page=1#post-1

https://umod.org/community/rust/28815-nodes-are-bugging?page=1#post-4

 

 

Also could you elaborate on this?

Ts3hosting

Is the issue maybe how there spawning the node as anyone tried to add a delay in code to run RespawnBonus() to see if fixes the issue?  that or this.CleanupBonus(); this.SpawnBonusSpot(Vector3.zero);  to respawn it.