Still getting decay on metal and toptier
I got reports for garage doors and few other building blocks decaying. I'm testing those right now will get back to you soon.
Update:
The following items decay as well, only with Twig being set to decay:
Prison Cell Gate
Prison Cell Wall
Netting
Both kind of Window Embrasures
All Double Doors
Wood Shutters
All types of Window Bars
Garage Doors
I keep updating this list as I find more.
{
"Default Decay Multiplier": 0.0,
"Prevent Decay Within Cupboard Range": true,
"Developer Debug": false,
"Decay Config": {
"Building Blocks": {
"Twigs": 1.0,
"Wood": 0.0,
"Stone": 0.0,
"Metal": 0.0,
"TopTier": 0.0
},I had tweaked these settings to add some decay, then set the prevent decay in TC range to true and all the grades were decaying? I thought the mod would override using the TC range setting then anything outside could be controled with the twigs, wood ,stone, and topteir settings? Maybe i was wrong?
This mod would be perfect if all that worked!
Seeing a Bgrade is broken too I wonder if the hook is the same for the building blocks? Hence we are getting decay on building blocks like wood, stone, metal and top?
{
"Default Decay Multiplier": 0.0,
"Prevent Decay Within Cupboard Range": false,
"Developer Debug": false,
"Decay Config": {
"Building Blocks": {
"Twigs": 70.0,
"Wood": 50.0,
"Stone": 20.0,
"Metal": 0.0,
"TopTier": 0.0
},
"Deployables": {
"barricade.concrete": 0.0,
"barricade.metal": 0.0,
"barricade.sandbags": 0.0,
"barricade.stone": 0.0,
"barricade.wood": 0.0,
"barricade.woodwire": 0.0,
"BBQ.Deployed": 0.0,
"beartrap": 0.0,
"box.wooden.large": 0.0,
"campfire": 5.0,
"fridge.deployed": 0.0,
"furnace": 0.0,
"furnace.large": 0.0,
"gates.external.high.wood": 0.0,
"jackolantern.angry": 90.0,
"jackolantern.happy": 90.0,
"landmine": 0.0,
"lantern.deployed": 0.0,
"locker.deployed": 0.0,
"reactivetarget_deployed": 0.0,
"refinery_small_deployed": 0.0,
"repairbench_deployed": 0.0,
"researchtable_deployed": 0.0,
"skull_fire_pit": 0.0,
"sleepingbag_leather_deployed": 0.0,
"spikes.floor": 0.0,
"survivalfishtrap.deployed": 0.0,
"tunalight.deployed": 0.0,
"wall.external.high.stone": 0.0,
"wall.external.high.wood": 0.0,
"water_catcher_large": 0.0,
"water_catcher_small": 0.0,
"WaterBarrel": 0.0,
"woodbox_deployed": 0.0,
"wall.window.glass.reinforced": 0.0,
"Rowboat": 0.0,
"RHIB": 0.0,
"HotAirBalloon": 0.0,
"minicopter.entity": 0.0,
"door.hinged.metal": 0.0,
"floor.ladder.hatch": 0.0,
"door.hinged.toptier": 0.0,
"SAM_Static": 0.0,
"floor.grill": 0.0,
"wall.frame.cell": 0.0,
"shutter.wood.a": 0.0,
"wall.window.bars.metal": 0.0,
"door.double.hinged.metal": 0.0
}
}
}
I use these settings and dont have any problems with High external walls decaying outside my base or anything that is metal or hq decaying on the map,
Ah okay! I would still like to be able to have upkeep off and decay in protection TC range set to true.
When i tweaked:
"Prevent Decay Within Cupboard Range": true,
"Twigs": 70.0,
"Wood": 50.0,
"Stone": 20.0,
"Metal": 0.0,
"TopTier": 0.0
I was still getting decay in the TC range :S even though it was meant to be protected... Ill have another play tonight. I am sure its going to be server settings vs this mods settings and which takes control of what and when. Thanks for the config though I will be looking at the same kind of settings only with no upkeep costs.
In response to YGBHawk ():Ah okay! I would still like to be able to have upkeep off and decay in protection TC range set to tr...
into their server "commandline" , So that even if the decay warning comes up there is no decay in your base or on the server unless you use a plugin that creates selective decay,