Still getting decay on metal and toptier
I am still getting decay on metal and toptier even though i have left the setting at 0.0
Yeah I'm seeing decay on window bars (all tiers) and window shutters... 

I got reports for garage doors and few other building blocks decaying. I'm testing those right now will get back to you soon.

Update:

The following items decay as well, only with Twig being set to decay:

Prison Cell Gate
Prison Cell Wall
Netting
Both kind of Window Embrasures
All Double Doors
Wood Shutters
All types of Window Bars
Garage Doors

I keep updating this list as I find more.
Yeah i was seeing High external gates and walls decaying BUT also the stuff in TC range was too. Even though i had turned that off in the config
{
  "Default Decay Multiplier": 0.0,
  "Prevent Decay Within Cupboard Range": true,
  "Developer Debug": false,
  "Decay Config": {
    "Building Blocks": {
      "Twigs": 1.0,
      "Wood": 0.0,
      "Stone": 0.0,
      "Metal": 0.0,
      "TopTier": 0.0
    },​

I had tweaked these settings to add some decay, then set the prevent decay in TC range to true and all the grades were decaying? I thought the mod would override using the TC range setting then anything outside could be controled with the twigs, wood ,stone, and topteir settings? Maybe i was wrong?

 

This mod would be perfect if all that worked!

 

Seeing a Bgrade is broken too I wonder if the hook is the same for the building blocks? Hence we are getting decay on building blocks like wood, stone, metal and top?

{
  "Default Decay Multiplier": 0.0,
  "Prevent Decay Within Cupboard Range": false,
  "Developer Debug": false,
  "Decay Config": {
    "Building Blocks": {
      "Twigs": 70.0,
      "Wood": 50.0,
      "Stone": 20.0,
      "Metal": 0.0,
      "TopTier": 0.0
    },
    "Deployables": {
      "barricade.concrete": 0.0,
      "barricade.metal": 0.0,
      "barricade.sandbags": 0.0,
      "barricade.stone": 0.0,
      "barricade.wood": 0.0,
      "barricade.woodwire": 0.0,
      "BBQ.Deployed": 0.0,
      "beartrap": 0.0,
      "box.wooden.large": 0.0,
      "campfire": 5.0,
      "fridge.deployed": 0.0,
      "furnace": 0.0,
      "furnace.large": 0.0,
      "gates.external.high.wood": 0.0,
      "jackolantern.angry": 90.0,
      "jackolantern.happy": 90.0,
      "landmine": 0.0,
      "lantern.deployed": 0.0,
      "locker.deployed": 0.0,
      "reactivetarget_deployed": 0.0,
      "refinery_small_deployed": 0.0,
      "repairbench_deployed": 0.0,
      "researchtable_deployed": 0.0,
      "skull_fire_pit": 0.0,
      "sleepingbag_leather_deployed": 0.0,
      "spikes.floor": 0.0,
      "survivalfishtrap.deployed": 0.0,
      "tunalight.deployed": 0.0,
      "wall.external.high.stone": 0.0,
      "wall.external.high.wood": 0.0,
      "water_catcher_large": 0.0,
      "water_catcher_small": 0.0,
      "WaterBarrel": 0.0,
      "woodbox_deployed": 0.0,
      "wall.window.glass.reinforced": 0.0,
      "Rowboat": 0.0,
      "RHIB": 0.0,
      "HotAirBalloon": 0.0,
      "minicopter.entity": 0.0,
      "door.hinged.metal": 0.0,
      "floor.ladder.hatch": 0.0,
      "door.hinged.toptier": 0.0,
      "SAM_Static": 0.0,
      "floor.grill": 0.0,
      "wall.frame.cell": 0.0,
      "shutter.wood.a": 0.0,
      "wall.window.bars.metal": 0.0,
      "door.double.hinged.metal": 0.0
    }
  }
}​


I use these settings and dont have any problems with High external walls decaying outside my base or anything that is metal or hq decaying on the map,

Ah okay! I would still like to be able to have upkeep off and decay in protection TC range set to true. 

When i tweaked:

      "Prevent Decay Within Cupboard Range": true,
      "Twigs": 70.0,
      "Wood": 50.0,
      "Stone": 20.0,
      "Metal": 0.0,
      "TopTier": 0.0


I was still getting decay in the TC range :S even though it was meant to be protected... Ill have another play tonight. I am sure its going to be server settings vs this mods settings and which takes control of what and when. Thanks for the config though I will be looking at the same kind of settings only with no upkeep costs.

In response to YGBHawk ():
Ah okay! I would still like to be able to have upkeep off and decay in protection TC range set to tr...
When devs brought out the TC upkeep they also gave server owners the option to enter this :  +decay_upkeep false
into their server "commandline" , So that even if the decay warning comes up there is no decay in your base or on the server unless you use a plugin that creates selective decay,