Support for scientist spawnsSuggestion
I have an idea, 
why don't you add these prefabs. I think it would be great?
assets/prefabs/npc/scientist/scientist.prefab
assets/prefabs/npc/scientist/htn/scientist_full_pistol.prefab
assets/prefabs/npc/scientist/htn/scientist_full_shotgun.prefab
assets/prefabs/npc/scientist/scientiststationary.prefab
or more :) 
        #region Fields
        private CASData casData;
        private DynamicConfigFile casdata;

        private List<BaseEntity> animalCache = new List<BaseEntity>();
        private List<Timer> refreshTimers = new List<Timer>();
        private Dictionary<ulong, int> animalCreators = new Dictionary<ulong, int>();

        private Dictionary<int, string> animalTypes = new Dictionary<int, string>
        {
            {0, "assets/rust.ai/agents/npcplayer/humannpc/humannpc.prefab" },
            {1, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc.prefab" },
            {2, "assets/rust.ai/agents/npcplayer/humannpc/heavyscientist/heavyscientist.prefab" }
        };
        #endregion

I would also like this,

why not all the NPC While your at it please...