NullReferenceExceptionNot An Issue

Good afternoon, it gives such an error, what can be connected with?How can I fix it?

[ZombieHorde] Verifying horde profiles
Calling 'OnServerInitialized' on 'ZombieHorde v0.2.14' took 323ms [GARBAGE COLLECT]
Calling 'OnServerInitialized' on 'ZoneManagerAutoZones v1.2.6' took 110ms
Server startup complete
[RustEdit] - The RustEdit extension is up to date!
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
[Event Manager] --- Validating all event configs and auto events ---
[Event Manager] No auto events found!
SteamServer Connected
[GameStoresRUST] -----------------------------
[GameStoresRUST] GameStores 0.3.5 (c) 2019
[GameStoresRUST] Initialized - OK
[GameStoresRUST] -----------------------------
BradleyAPC Spawned at :(-539.7, 28.4, 37.0)
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
[RustEdit] - Processing 7 IO entities
[RustEdit] - Successfully connected 7 IO links
[RustEdit] - Processing 12 VendingMachines from map file
[RustEdit] - 12 VendingMachines successfully processed!
[RustEdit] - 0 loot containers processed!
[RustEdit] - 28 resource entities processed!
[RustEdit] - 0 junkpiles processed!

confin :

{
"Allow custom sell list for Compound vending machines (see in data)": false,
"Disable Compound SafeZone trigger": true,
"Disable Compound Turrets": true,
"Disable Compound Vending Machines": false,
"Disallow Bandit NPC": true,
"Disallow Compound NPC": true
}

not sure I follow, it appears to be a custom map you are using and they typically have their own vending machine profiles that dont use the compound options at all as they are coded that way to be in the map no matter what.
Yes, I have a custom map. So I don't need to do anything with this error? and there's nothing wrong with that?
From what I am seeing this is nothing to do with the plugin

I removed the plugin and the error disappeared.

[GUIAnnouncements] Next restart is in 09:22:13 at 08:00:00
Calling 'OnServerInitialized' on 'GUIAnnouncements v2.0.3' took 133ms
Calling 'OnServerInitialized' on 'ImageLibrary v2.0.56' took 765ms
[MultiEvents] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[MultiEvents] MultiEvents v1.39.0 loading
[MultiEvents] Plugin loaded - OK
[MultiEvents] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[NPC] Found 50 monuments
[NPC] max zombies from rules: 50
[NPC] max from config: 57
[NPC] resulting factor: 1.14
[NPC] Unable to spawn 5 at sphere_tank, result is 0
[NPC] Successfully spawned 53 NPCs
Calling 'OnServerInitialized' on 'NPC v1.5.3' took 513ms
[RandomSpawns] Generating spawnpoints. This may take a moment
[RandomSpawns] 1114 spawn points generated!
[Sign Artist] Waiting for Steamworks to update item definitions....
Calling 'OnServerInitialized' on 'StackSizeController v2.0.4' took 171ms
[ZombieHorde] Verifying horde profiles
Calling 'OnServerInitialized' on 'ZombieHorde v0.2.14' took 346ms [GARBAGE COLLECT]
Calling 'OnServerInitialized' on 'ZoneManagerAutoZones v1.2.6' took 114ms
Server startup complete
[RustEdit] - The RustEdit extension is up to date!
SteamServer Connected
[GameStoresRUST] -----------------------------
[GameStoresRUST] GameStores 0.3.5 (c) 2019
[GameStoresRUST] Initialized - OK
[GameStoresRUST] -----------------------------
*.*.*.*:51485/76561############/Wild has auth level 2
BradleyAPC Spawned at :(-441.8, 28.4, -109.2)
[RustEdit] - Processing 7 IO entities
[RustEdit] - Successfully connected 7 IO links
[RustEdit] - Processing 12 VendingMachines from map file
[RustEdit] - 12 VendingMachines successfully processed!
[RustEdit] - 0 loot containers processed!
[RustEdit] - 28 resource entities pro
Could you check your oxide/logs for the full error?

I have not been in this business for so long, I hope I threw off what I need.

compiler_11-01-2021

Two log files and img console 

image.png

You'd need to check the main oxide log, not the compiler one.
@Wulf - I think looking at his config options he is attempting to disable all compound, vendor & NPCs options but with all the new stuff I don't believe you can anymore.
I take it there's nothing you can do about it? or am I doing something wrong? @Wulf @FastBurst
Nexux
I take it there's nothing you can do about it? or am I doing something wrong? @Wulf @FastBurst

What exactly is it you are trying to do? disable everything?

Nexux
I take it there's nothing you can do about it? or am I doing something wrong? @Wulf @FastBurst
We'd need to see the other log file which would have the full error.
5d35f1495da0a.jpg FastBurst

What exactly is it you are trying to do? disable everything?

I want to remove the fighting NPCs from the city, and the bandit camp. And turn off the battle turrets in the city.

5e13a8d5b2bc5.jpg Wulf
We'd need to see the other log file which would have the full error.

Is that Mr. Wolf?"
https://dropmefiles.com/Gu1U3

Merged post

In general, there is no solution, the plugin is problematic? You at least answer so as not to wait for an answer. I understand that you don't have to, it's free. But I go every 2 hours and check, hoping for your help. Thank you very much!
Locked automatically