Button position messed up after update

Facepunch messing with things again, now all buttons are floating in the air

I have just remove the buttons in the cs file and that works if you delete your data files of car radio
Rustysmokers
I have just remove the buttons in the cs file and that works if you delete your data files of car radio

how Please?

But i want buttons : [

Hey, I did this and everything worked great until the last forced update
now it doesnt work on modular vehicles, They have no radio but everything else does, I get this error when I spawn a car.

Failed to call hook 'OnEntitySpawned' on plugin 'CarRadio v1.0.69' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.CarRadio.Message (Oxide.Core.Libraries.Covalence.IPlayer aPlayer, System.String anI18nKey, System.Object[] someArgs) [0x00000] in :0
at Oxide.Plugins.CarRadio.AttachRadios (BaseVehicle aVehicle, Oxide.Plugins.CarRadio+Radio aRadio, Oxide.Plugins.CarRadio+RadioController+States anInitialState, Oxide.Core.Libraries.Covalence.IPlayer aPlayer) [0x000b1] in :0
at Oxide.Plugins.CarRadio.OnEntitySpawned (BaseVehicle aVehicle) [0x0005a] in :0
at Oxide.Plugins.CarRadio.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00497] in :0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0