Walls floating

Hello,

I placed down a foundation and started building up like 20 walls and it worked just fine and had no stability. Now I removed the foundation under the walls and the walls did not destroy and are now levitating. How can I make it so that when the base/foundation is destroyed, the walls will also destroy so they can't be levitating because I don't want levitating bases?

Br. Lynx 

Here is my config file

{
  "Enable Plugin": true,
  "Use Permission": false,
  "Stability Entity Settings": {
    "door.hinged.bunker.door": false,
    "door.hinged.cargo_ship": false,
    "door.hinged.garage_a": false,
    "door.hinged.industrial_a_a": false,
    "door.hinged.industrial_a_b": false,
    "door.hinged.industrial_a_c": false,
    "door.hinged.industrial_a_d": false,
    "door.hinged.industrial_a_e": false,
    "door.hinged.industrial_a_f": false,
    "door.hinged.industrial_a_g": false,
    "door.hinged.industrial_a_h": false,
    "door.hinged.security.blue": false,
    "door.hinged.security.green": false,
    "door.hinged.security.red": false,
    "door.hinged.vent": false,
    "door.hinged.wood.static": false,
    "door_test_static": false,
    "cave_lift": false,
    "rocket_crane_lift": false,
    "rocket_crane_lift_nd": false,
    "door.double.hinged.metal": false,
    "door.double.hinged.toptier": false,
    "door.double.hinged.wood": false,
    "door.hinged.metal": false,
    "door.hinged.toptier": false,
    "door.hinged.wood": false,
    "floor.grill": false,
    "floor.ladder.hatch": false,
    "floor.triangle.grill": false,
    "floor.triangle.ladder.hatch": false,
    "gates.external.high.stone": false,
    "gates.external.high.wood": false,
    "wall.external.high.stone": false,
    "wall.external.high.wood": false,
    "wall.frame.cell.gate": false,
    "wall.frame.cell": false,
    "wall.frame.fence.gate": false,
    "wall.frame.fence": false,
    "wall.frame.garagedoor": false,
    "wall.frame.netting": false,
    "wall.frame.shopfront": false,
    "wall.window.bars.metal": false,
    "wall.window.bars.toptier": false,
    "wall.window.bars.wood": false,
    "shutter.metal.embrasure.a": false,
    "shutter.metal.embrasure.b": false,
    "wall.window.glass.reinforced": false,
    "shutter.wood.a": false,
    "floor": true,
    "floor.frame": true,
    "floor.triangle": true,
    "floor.triangle.frame": true,
    "foundation": true,
    "foundation.steps": true,
    "foundation.triangle": true,
    "ramp": true,
    "roof": true,
    "roof.triangle": true,
    "block.stair.lshape": true,
    "block.stair.spiral": true,
    "block.stair.spiral.triangle": true,
    "block.stair.ushape": true,
    "wall": true,
    "wall.doorway": true,
    "wall.frame": true,
    "wall.half": true,
    "wall.low": true,
    "wall.window": true,
    "generator.wind.scrap": false,
    "chinese_door_decoration": false,
    "chinese_door_frame_decoration": false,
    "graveyardfence": false,
    "door.hinged.industrial.a": false,
    "doorgarland.deployed": false,
    "icewall": false,
    "wall.external.high.ice": false,
    "windowgarland.deployed": false
  },
  "Floating Settings": {
    "Enabled": true,
    "Floating Entity List (entity short prefab name)": [
      "rug.deployed",
      "cupboard.tool.deployed"
    ]
  }
}

When you create a new thread, you should check the existing thread......

AksS3yUmlg7VItV.jpg Arainrr

When you create a new thread, you should check the existing thread......

I am a nub, I read the old threads where you replied and still can't understand, can you help those of us who are a little slow with what exactly needs to be disabled to achieve non floating walls?

You can try to set "server.stability" to false

Thank you for the quick reply but after setting server.stabilty to false and doing server.writecfg the walls still float. 

Is there any info you need from me to help you to figure out what I have done wrong?

That's normal.....That's NoStability........

 

Oof my bad  :D I am very confused now about this mod.

I had assumed if the foundation was destroyed this mod would allow unlimited building but still have the walls tied to the foundation in a way that would remove the walls if foundation was destroyed, but maybe that is an impossible pipe dream :D

I use all of your mods btw keep up the good work :)