Hello,
I placed down a foundation and started building up like 20 walls and it worked just fine and had no stability. Now I removed the foundation under the walls and the walls did not destroy and are now levitating. How can I make it so that when the base/foundation is destroyed, the walls will also destroy so they can't be levitating because I don't want levitating bases?
Br. Lynx
Here is my config file
{
"Enable Plugin": true,
"Use Permission": false,
"Stability Entity Settings": {
"door.hinged.bunker.door": false,
"door.hinged.cargo_ship": false,
"door.hinged.garage_a": false,
"door.hinged.industrial_a_a": false,
"door.hinged.industrial_a_b": false,
"door.hinged.industrial_a_c": false,
"door.hinged.industrial_a_d": false,
"door.hinged.industrial_a_e": false,
"door.hinged.industrial_a_f": false,
"door.hinged.industrial_a_g": false,
"door.hinged.industrial_a_h": false,
"door.hinged.security.blue": false,
"door.hinged.security.green": false,
"door.hinged.security.red": false,
"door.hinged.vent": false,
"door.hinged.wood.static": false,
"door_test_static": false,
"cave_lift": false,
"rocket_crane_lift": false,
"rocket_crane_lift_nd": false,
"door.double.hinged.metal": false,
"door.double.hinged.toptier": false,
"door.double.hinged.wood": false,
"door.hinged.metal": false,
"door.hinged.toptier": false,
"door.hinged.wood": false,
"floor.grill": false,
"floor.ladder.hatch": false,
"floor.triangle.grill": false,
"floor.triangle.ladder.hatch": false,
"gates.external.high.stone": false,
"gates.external.high.wood": false,
"wall.external.high.stone": false,
"wall.external.high.wood": false,
"wall.frame.cell.gate": false,
"wall.frame.cell": false,
"wall.frame.fence.gate": false,
"wall.frame.fence": false,
"wall.frame.garagedoor": false,
"wall.frame.netting": false,
"wall.frame.shopfront": false,
"wall.window.bars.metal": false,
"wall.window.bars.toptier": false,
"wall.window.bars.wood": false,
"shutter.metal.embrasure.a": false,
"shutter.metal.embrasure.b": false,
"wall.window.glass.reinforced": false,
"shutter.wood.a": false,
"floor": true,
"floor.frame": true,
"floor.triangle": true,
"floor.triangle.frame": true,
"foundation": true,
"foundation.steps": true,
"foundation.triangle": true,
"ramp": true,
"roof": true,
"roof.triangle": true,
"block.stair.lshape": true,
"block.stair.spiral": true,
"block.stair.spiral.triangle": true,
"block.stair.ushape": true,
"wall": true,
"wall.doorway": true,
"wall.frame": true,
"wall.half": true,
"wall.low": true,
"wall.window": true,
"generator.wind.scrap": false,
"chinese_door_decoration": false,
"chinese_door_frame_decoration": false,
"graveyardfence": false,
"door.hinged.industrial.a": false,
"doorgarland.deployed": false,
"icewall": false,
"wall.external.high.ice": false,
"windowgarland.deployed": false
},
"Floating Settings": {
"Enabled": true,
"Floating Entity List (entity short prefab name)": [
"rug.deployed",
"cupboard.tool.deployed"
]
}
}