Some food crates and signal are buggedSolved

Hello, @MagicServices some of our players are experiencing the issues mentioned above. What is the solution for this?

1-Some food crates are bugged where you open them there is nothing inside of them
2-Players will find a supply signal and aren't able to throw it.. When they pick it up it says supply signal added +0

 

Do what i have always done and sit down for a few hours and do it manually. then check it with a json validator .

@MagicServices Hello, do you have any solution suggestions?

S8EU5pPuEs4yUP0.png Mabel

This usually happens if you used this to make your loot table https://blmc.artemdanilkin.ru/

Server owners experiencing these food crate issues were using Carbon. I have informed the Carbon developers about this matter and wanted to let you know as well.

Best regards,

Hey, my apologies for the delay on response. I did not get any notification for this being opened

To confirm, you're saying food crates are bugged on Carbon? are you sure?

Have you set the minimum items in food crates to 0, this is likely the issue you have. As they will still spawn with no items inside

The same goes for the supply signals, if you set the minimum amount to be 0, it will give them an item, that doesn't work

ClIWF4i8pQLb61K.png MagicServices

Hey, my apologies for the delay on response. I did not get any notification for this being opened

To confirm, you're saying food crates are bugged on Carbon? are you sure?

Have you set the minimum items in food crates to 0, this is likely the issue you have. As they will still spawn with no items inside

The same goes for the supply signals, if you set the minimum amount to be 0, it will give them an item, that doesn't work

Hello, thank you for your response.

Yes, previously the minimum value was 0, and it was causing issues with both food crates and airdrops. Carbon users reported that when the minimum value was set to 0, airdrop signals were bugged, and they were unable to throw or use them. Additionally, they mentioned that food crates were always empty.

For testing, I changed the minimum values from 0 to 1 for both food crates and crates containing airdrop signals. As a result, users confirmed that the airdrop signals were fixed. However, the issue with food crates still persists. There is no problem on Oxide; they spawn correctly.

In summary, for food crates specifically, it seems that setting the minimum value to 0 or 1 makes no difference, as players keep reporting that the crates are always empty. I have received this report from at least 5-6 different players so far.



Merged post

Example Partial Loot Table Configuration:

 

"assets/bundled/prefabs/radtown/crate_normal_2_food.prefab": {
"ItemList": {
"smallwaterbottle": {
"Min": 1,
"Max": 1
},
"blueberries": {
"Min": 2,
"Max": 3
},
"can.beans": {
"Min": 2,
"Max": 3
},
"pumpkin": {
"Min": 2,
"Max": 3
},
"waterjug": {
"Min": 1,
"Max": 1
},
"can.tuna": {
"Min": 2,
"Max": 3
},
"black.raspberries": {
"Min": 2,
"Max": 3
},
"granolabar": {
"Min": 2,
"Max": 3
},
"apple": {
"Min": 2,
"Max": 3
}
},
"Enabled": true,
"ItemsMin": 2,
"ItemsMax": 3,
"MaxBPs": 0,
"Scrap": 0
},



Merged post

Example Partial Loot Table Configuration 2:

 

"assets/bundled/prefabs/radtown/foodbox.prefab": {
"ItemList": {
"waterjug": {
"Min": 1,
"Max": 1
},
"smallwaterbottle": {
"Min": 1,
"Max": 1
},
"antiradpills": {
"Min": 2,
"Max": 4
},
"apple": {
"Min": 2,
"Max": 4
},
"can.beans": {
"Min": 2,
"Max": 4
},
"can.tuna": {
"Min": 2,
"Max": 4
},
"granolabar": {
"Min": 2,
"Max": 4
}
},
"Enabled": true,
"ItemsMin": 2,
"ItemsMax": 3,
"MaxBPs": 0,
"Scrap": 0
},

I'm really unsure about this, and sorry again for the delayed reply. I'm still wracking my head about umod support

We're working on a V2 release which we will debug this issue on and resolve.

There is no ETA on this though as we're waiting on editors to support the release before we make it public, and yes it will be a free update

wWeryDiNHh6Kw5y.png MagicServices

I'm really unsure about this, and sorry again for the delayed reply. I'm still wracking my head about umod support

We're working on a V2 release which we will debug this issue on and resolve.

There is no ETA on this though as we're waiting on editors to support the release before we make it public, and yes it will be a free update

I identified that the food spawn issue was caused by a configuration error in the loot crate named "Trash Pile," and the problem has been resolved. Thank you. 

can you change the status to solved  :)

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