0 min and 0 max still population in crates for oil and chinook

I have items that are stilll populating in the crates for oil and chinook although they are set to 0

You have the option in the data config to disable any or all of the prefabs

"assets/bundled/prefabs/radtown/oil_barrel.prefab": {
"Enabled": true,

"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": {
"Enabled": true,