I have already my blacklist filled with some things, and it works, but I'm noticing that crates have always 5 to 6 elements, I don't want that, I think this mod is also increasing the number of items per crate.

This is from my untounched config/BetterLoot.json file:

"assets/bundled/prefabs/radtown/crate_basic.prefab": {
      "Enabled": true,
      "ItemList": {
        "barricade.stone": {
          "Max": 1,
          "Min": 1
        },
        "barricade.wood": {
          "Max": 1,
          "Min": 1
        },
        "barricade.wood.cover": {
          "Max": 1,
          "Min": 1
        },
        "bucket.water": {
          "Max": 1,
          "Min": 1
        },
        "burlap.gloves": {
          "Max": 1,
          "Min": 1
        },
        "electric.igniter": {
          "Max": 1,
          "Min": 1
        },
        "fireplace.stone": {
          "Max": 1,
          "Min": 1
        },
        "fun.guitar": {
          "Max": 1,
          "Min": 1
        },
        "hat.beenie": {
          "Max": 1,
          "Min": 1
        },
        "hat.boonie": {
          "Max": 1,
          "Min": 1
        },
        "hat.cap": {
          "Max": 1,
          "Min": 1
        },
        "mailbox": {
          "Max": 1,
          "Min": 1
        },
        "mask.balaclava": {
          "Max": 1,
          "Min": 1
        },
        "mask.bandana": {
          "Max": 1,
          "Min": 1
        },
        "paddle": {
          "Max": 1,
          "Min": 1
        },
        "pants.shorts": {
          "Max": 1,
          "Min": 1
        },
        "planter.large": {
          "Max": 1,
          "Min": 1
        },
        "rug": {
          "Max": 1,
          "Min": 1
        },
        "rug.bear": {
          "Max": 1,
          "Min": 1
        },
        "shelves": {
          "Max": 1,
          "Min": 1
        },
        "shirt.tanktop": {
          "Max": 1,
          "Min": 1
        },
        "shutter.wood.a": {
          "Max": 1,
          "Min": 1
        },
        "sign.wooden.huge": {
          "Max": 1,
          "Min": 1
        },
        "sign.wooden.large": {
          "Max": 1,
          "Min": 1
        },
        "spikes.floor": {
          "Max": 1,
          "Min": 1
        },
        "spinner.wheel": {
          "Max": 1,
          "Min": 1
        },
        "table": {
          "Max": 1,
          "Min": 1
        },
        "tool.binoculars": {
          "Max": 1,
          "Min": 1
        },
        "tunalight": {
          "Max": 1,
          "Min": 1
        },
        "water.barrel": {
          "Max": 1,
          "Min": 1
        }
      },
      "ItemsMax": 2,
      "ItemsMin": 2,
      "MaxBPs": 1,
      "Scrap": 3
    }​

Seems that ItemsMax is not working.

This is my config/BetterLoot.json file:

{
  "Generic": {
    "blueprintProbability": 0.0,
    "listUpdatesOnLoaded": true,
    "removeStackedContainers": false,
    "WatchedPrefabs": [
      "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
      "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
      "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
      "assets/bundled/prefabs/radtown/crate_basic.prefab",
      "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "assets/bundled/prefabs/radtown/crate_mine.prefab",
      "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
      "assets/bundled/prefabs/radtown/crate_tools.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm food.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm medical.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm res.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab",
      "assets/bundled/prefabs/radtown/foodbox.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
      "assets/bundled/prefabs/radtown/loot_trash.prefab",
      "assets/bundled/prefabs/radtown/minecart.prefab",
      "assets/bundled/prefabs/radtown/oil_barrel.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab",
      "assets/bundled/prefabs/radtown/vehicle_parts.prefab",
      "assets/content/props/roadsigns/roadsign1.prefab",
      "assets/content/props/roadsigns/roadsign2.prefab",
      "assets/content/props/roadsigns/roadsign3.prefab",
      "assets/content/props/roadsigns/roadsign4.prefab",
      "assets/content/props/roadsigns/roadsign5.prefab",
      "assets/content/props/roadsigns/roadsign6.prefab",
      "assets/content/props/roadsigns/roadsign7.prefab",
      "assets/content/props/roadsigns/roadsign8.prefab",
      "assets/content/props/roadsigns/roadsign9.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
      "assets/prefabs/misc/supply drop/supply_drop.prefab",
      "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
      "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
    ]
  },
  "Loot": {
    "enableHammerLootCycle": false,
    "hammerLootCycleTime": 3.0,
    "lootMultiplier": 1,
    "scrapMultiplier": 1
  },
  "Rarity": {
    "Override": {
      "autoturret": 4,
      "lmg.m249": 4,
      "targeting.computer": 3
    }
  }
}​