I have already my blacklist filled with some things, and it works, but I'm noticing that crates have always 5 to 6 elements, I don't want that, I think this mod is also increasing the number of items per crate.
This is from my untounched config/BetterLoot.json file:
"assets/bundled/prefabs/radtown/crate_basic.prefab": {
"Enabled": true,
"ItemList": {
"barricade.stone": {
"Max": 1,
"Min": 1
},
"barricade.wood": {
"Max": 1,
"Min": 1
},
"barricade.wood.cover": {
"Max": 1,
"Min": 1
},
"bucket.water": {
"Max": 1,
"Min": 1
},
"burlap.gloves": {
"Max": 1,
"Min": 1
},
"electric.igniter": {
"Max": 1,
"Min": 1
},
"fireplace.stone": {
"Max": 1,
"Min": 1
},
"fun.guitar": {
"Max": 1,
"Min": 1
},
"hat.beenie": {
"Max": 1,
"Min": 1
},
"hat.boonie": {
"Max": 1,
"Min": 1
},
"hat.cap": {
"Max": 1,
"Min": 1
},
"mailbox": {
"Max": 1,
"Min": 1
},
"mask.balaclava": {
"Max": 1,
"Min": 1
},
"mask.bandana": {
"Max": 1,
"Min": 1
},
"paddle": {
"Max": 1,
"Min": 1
},
"pants.shorts": {
"Max": 1,
"Min": 1
},
"planter.large": {
"Max": 1,
"Min": 1
},
"rug": {
"Max": 1,
"Min": 1
},
"rug.bear": {
"Max": 1,
"Min": 1
},
"shelves": {
"Max": 1,
"Min": 1
},
"shirt.tanktop": {
"Max": 1,
"Min": 1
},
"shutter.wood.a": {
"Max": 1,
"Min": 1
},
"sign.wooden.huge": {
"Max": 1,
"Min": 1
},
"sign.wooden.large": {
"Max": 1,
"Min": 1
},
"spikes.floor": {
"Max": 1,
"Min": 1
},
"spinner.wheel": {
"Max": 1,
"Min": 1
},
"table": {
"Max": 1,
"Min": 1
},
"tool.binoculars": {
"Max": 1,
"Min": 1
},
"tunalight": {
"Max": 1,
"Min": 1
},
"water.barrel": {
"Max": 1,
"Min": 1
}
},
"ItemsMax": 2,
"ItemsMin": 2,
"MaxBPs": 1,
"Scrap": 3
}Seems that ItemsMax is not working.
This is my config/BetterLoot.json file:
{
"Generic": {
"blueprintProbability": 0.0,
"listUpdatesOnLoaded": true,
"removeStackedContainers": false,
"WatchedPrefabs": [
"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
"assets/bundled/prefabs/radtown/crate_basic.prefab",
"assets/bundled/prefabs/radtown/crate_elite.prefab",
"assets/bundled/prefabs/radtown/crate_mine.prefab",
"assets/bundled/prefabs/radtown/crate_normal.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
"assets/bundled/prefabs/radtown/crate_tools.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm food.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm medical.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm res.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab",
"assets/bundled/prefabs/radtown/foodbox.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
"assets/bundled/prefabs/radtown/loot_trash.prefab",
"assets/bundled/prefabs/radtown/minecart.prefab",
"assets/bundled/prefabs/radtown/oil_barrel.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
"assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab",
"assets/bundled/prefabs/radtown/vehicle_parts.prefab",
"assets/content/props/roadsigns/roadsign1.prefab",
"assets/content/props/roadsigns/roadsign2.prefab",
"assets/content/props/roadsigns/roadsign3.prefab",
"assets/content/props/roadsigns/roadsign4.prefab",
"assets/content/props/roadsigns/roadsign5.prefab",
"assets/content/props/roadsigns/roadsign6.prefab",
"assets/content/props/roadsigns/roadsign7.prefab",
"assets/content/props/roadsigns/roadsign8.prefab",
"assets/content/props/roadsigns/roadsign9.prefab",
"assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
"assets/prefabs/misc/supply drop/supply_drop.prefab",
"assets/prefabs/npc/m2bradley/bradley_crate.prefab",
"assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
]
},
"Loot": {
"enableHammerLootCycle": false,
"hammerLootCycleTime": 3.0,
"lootMultiplier": 1,
"scrapMultiplier": 1
},
"Rarity": {
"Override": {
"autoturret": 4,
"lmg.m249": 4,
"targeting.computer": 3
}
}
}