If you leave 1 item in a box it will not reset. There are two other locked threads about the same thing. Some one mentioned the game is supposed to take care of it. So is this plugin doing something that makes the game not handle it anymore? Game bug or plugin? Seems silly I would need to run another plugin to 'fix' this.
https://umod.org/community/better-loot/26052-loot-crates-do-not-respawn
Containers not fully looted do not resetSuggestion
if (container.shouldRefreshContents && container.isLootable)
{
container.Invoke(new Action(container.SpawnLoot), UnityEngine.Random.Range(
container.minSecondsBetweenRefresh, container.maxSecondsBetweenRefresh));
}found this in another loot plugin and it solved this problem. There is a duplicate if (!container.ContainsKey("ItemsMax")) in here, and blueprints dropping went away a long time ago, that could all get removed? WatchedPrefabs keeps getting overwritten, you can not change this setting