What is happening on my server is the BetterLoot Loot Table is being overwritten with default loot code. I've rewritten it three times and it keeps getting overwritten. Not only is it being overwritten but containers are being duplicated within the loot table file. I am getting this error:
oxide.reload BetterLoot
[BetterLoot] JSON error in 'LootTables' > Line: 3947 |
Unloaded plugin BetterLoot v3.0.0 by FuJiCuRa / dcode
[BetterLoot] Updating internals ...
Loaded plugin BetterLoot v3.0.0 by FuJiCuRa / dcode
[BetterLoot] Removed 109 stacked LootContainer
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BetterLoot.PopulateContainer (LootContainer container) [0x0000c] in <4016ffa77d2247c9bd69912223decc57>:0
at Oxide.Plugins.BetterLoot.<UpdateInternals>m__0 () [0x000b2] in <4016ffa77d2247c9bd69912223decc57>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b0a93b504f034a0db8b1c3d2503c0987>:0