BetterLoot config example
The Default Config in the example, looks totally different from the one that is generated.
If you just want to copy the example, is it best to just add the crates and barrels at the end and update the Generic section?

{
  "Generic": {
    "blueprintProbability": 0.11,
    "listUpdatesOnLoaded": true,
    "removeStackedContainers": true,
    "WatchedPrefabs": [
      "assets/bundled/prefabs/radtown/crate_basic.prefab",
      "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "assets/bundled/prefabs/radtown/crate_mine.prefab",
      "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
      "assets/bundled/prefabs/radtown/crate_tools.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
      "assets/bundled/prefabs/radtown/foodbox.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
      "assets/bundled/prefabs/radtown/loot_trash.prefab",
      "assets/bundled/prefabs/radtown/minecart.prefab",
      "assets/bundled/prefabs/radtown/oil_barrel.prefab",
      "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
      "assets/prefabs/npc/patrol helicopter/heli_crate.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
      "assets/prefabs/misc/supply drop/supply_drop.prefab"
    ]
  },
  "Rarity": {
    "Override": {
      "autoturret": 4,
      "lmg.m249": 4,
      "targeting.computer": 3
    }
  }
}​
In response to FuJiCuRa ():
>> https://umod.org/plugins/better-loot#updates
Description is still outdated

Could you tell me how to add weight to the items of the loottable, and where do i put configs such as maxItemsPerHeliCrate:, includeSupplyDrop: , dropWeaponsWithAmmo: etc., i only have the loottables and nameslist file so there ain't really a place for them to go i can be aware of.

And what do you mean by 'Each containers gets filled with items only from the associated game-defaults' as to me this seems like it prevents any item that ain't in a loottable by default from being dropped which kinda destroys the purpose of this plugin.

I can't even know what this 'type' refers to in 'can spawn for each type up to 30 items!!!'

And the problem with the thing below is that it overrides rarity, but how exactly does it override that as there is no rarity you can use anywhere else and do high rarities increase or decrease the drop chance and why would i even use rarity if i can manipulate the dropcount

"Rarity": {
"Override": {
"autoturret": 4,
"lmg.m249": 4,
"targeting.computer": 3
}
}

In your data\BetterLoot\LootTables.json file
There is a section below each "lootable" item to choose amounts
},
"assets/prefabs/misc/supply drop/supply_drop.prefab": {
"Enabled": true,
"ItemList": {

Edit the list and choose amounts at the end of each section

},
"ItemsMax": 9,
"ItemsMin": 4,
"MaxBPs": 0,
"Scrap": 20
},

There is the function to add or remove items from the loot list for each of the lootable items, if you have 15 items in the list and you choose 20 items max then it will fill space with random items,

the rarity works as far as i know using the highest number to increase rarity,I have been using this plugin for several years now and find i have no complaints.
Just edit the data file and experiment.

Than what is this min and max for , does the one at the bottom shoose the amount of different items and then a count between their own min and max?

And i still have no clue where i can put stuff such as maxItemsPerHeliCrate

"barricade.stone.blueprint": {
"Max": 1,
"Min": 1
},

It explains itself realy , There is a minimum and a maximum for each of the items you have selected and a minimum and a maximum in total for that lootable container.
Can you explain where i gotta put maxItemsPerHeliCrate, includeSupplyDrop: , dropWeaponsWithAmmo: etc.? xD
Its in the data file (please read my previous posts) for the loot , I have no idea which plugin you want for drop weapons with ammo as this is as far as i know not part of betterloot.
I still don't know where i gotta put those and how am i supposed to know i need a seperate plugin for dropping weapons with ammo and which plugin could do such things.
Read the forums and plugin overviews
The overview contains files i don't have, i only got loottables and namelist, i already read everything i could find
That is all the plugin needs !!!
You have a lootlist in data\BetterLoot\LootTables.json file which contain a list of all lootable containers, YOU edit that list to your requirements, if you need them you get the names from the names list.
The config json file only contains the information of what this works with and the rarity file which you can add to or take things from,
THE rest is up to YOU. I cannot help you any further
In response to pookins ():
That is all the plugin needs !!!
You have a lootlist in data\BetterLoot\LootTables.json file wh...
^^ (Couldn't figure out how to edit my previous message into a reply xD)
delete the betterloot folder in DATAandCONFIG then delete Betterloot ,  Then install Betterloot again and it will replace those folders, Then you can try editing it again,