Commands conflicting with Rust console commands

Since this months patch came out:
Protocol: 2201.186.1
Build Date: 11/07/2019
https://rust.facepunch.com/blog/november-update

The console commands:

mute
unmute
mutelist

No longer work as these are no being used by vanilla functions to "ignore" players (but they can still talk in global). A bandaid fix is  using /mute in chat, but console commands have always been ideal (easy mistake fixing when pressing up key etc)

You can change the commands in the plugin itself, but plugins only deal with server commands. If the commands mentioned are client-side commands in Rust, then the server cannot intercept and change those via a plugin.

ok so figured it out

mute ---> gmute
unmute ---> gunmute
mutelist ---> gmutelist

for any other having the same issue:

unload plugin, make backup of BetterChatMute.cs, edit BetterChatMute.cs find the lines below:
#region Commands

change:

Command("mutelist") --->Command("gmutelist")
Command("mute") ---> Command("gmute")
Command("unmute") ---> Command("gunmute")

save the file, then just load up the plugin again. Now the plugin works as attended again via using f1 console commands. If you roll out these changes be sure to edit your lang file to reflect these changes.