Great idea. The balloon as it is can be very challenging. This makes it easier for sure.
Thing is, it seems to be a little too easy. I was wondering if there's a way to still have wind affect the balloon, but allow the interaction you built here.
For instance, if player isn't using SPRINT, balloon acts normally. If player uses SPRINT override the way the balloon works. This would make it a little harder to land. Right now I can land the balloon on a dime.
Also, is there a way to incorporate a chat message either when the player enters a balloon or fires it up that would allow for an explanation of how to fly the balloon? Otherwise I think it'll be hard to communicate to them.
Regarding, nice work! Thanks!
Thing is, it seems to be a little too easy. I was wondering if there's a way to still have wind affect the balloon, but allow the interaction you built here.
For instance, if player isn't using SPRINT, balloon acts normally. If player uses SPRINT override the way the balloon works. This would make it a little harder to land. Right now I can land the balloon on a dime.
Also, is there a way to incorporate a chat message either when the player enters a balloon or fires it up that would allow for an explanation of how to fly the balloon? Otherwise I think it'll be hard to communicate to them.
Regarding, nice work! Thanks!