Players getting kicked with this since the force wipe ...
NullReferenceException: Object reference not set to an instance of an object
at ItemContainer.Remove (Item item) [0x00069] in <69b874e4299544e4aae538ecf0c87baa>:0
at Item.SetParent (ItemContainer target) [0x00012] in <69b874e4299544e4aae538ecf0c87baa>:0
at Item.RemoveFromContainer () [0x00009] in <69b874e4299544e4aae538ecf0c87baa>:0
at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x005f9] in <69b874e4299544e4aae538ecf0c87baa>:0
at Oxide.Plugins.Backpacks+ItemContainerAdapter.TryDepositItem (Item item) [0x00007] in <238a6279f1fa4602952793c6bf58b327>:0
at Oxide.Plugins.Backpacks+Backpack.TryGatherItem (Item item, Oxide.Plugins.Backpacks+GatherModeStats& stats) [0x001b4] in <238a6279f1fa4602952793c6bf58b327>:0
at Oxide.Plugins.Backpacks+InventoryWatcher.OnItemAddedRemoved (Item item, System.Boolean wasAdded) [0x00184] in <238a6279f1fa4602952793c6bf58b327>:0
at (wrapper delegate-invoke) System.Action`2[Item,System.Boolean].invoke_void_T1_T2(Item,bool)
at ItemContainer.Insert (Item item) [0x00047] in <69b874e4299544e4aae538ecf0c87baa>:0
at Item.SetParent (ItemContainer target) [0x00039] in <69b874e4299544e4aae538ecf0c87baa>:0
at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00617] in <69b874e4299544e4aae538ecf0c87baa>:0
at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <69b874e4299544e4aae538ecf0c87baa>:0
at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <69b874e4299544e4aae538ecf0c87baa>:0
at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason, GiveItemOptions options) [0x00059] in <69b874e4299544e4aae538ecf0c87baa>:0
at WorldItem.Pickup (BaseEntity+RPCMessage msg) [0x000d4] in <69b874e4299544e4aae538ecf0c87baa>:0
at WorldItem.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <69b874e4299544e4aae538ecf0c87baa>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WorldItem:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()