I pushed some changes to GitHub. Please give it a try, make some wild trains, and let me know how that goes.
https://raw.githubusercontent.com/WheteThunger/AutomatedWorkcarts/master/AutomatedWorkcarts.cs
I pushed some changes to GitHub. Please give it a try, make some wild trains, and let me know how that goes.
https://raw.githubusercontent.com/WheteThunger/AutomatedWorkcarts/master/AutomatedWorkcarts.cs
will do! i found a spot on my map where i could get a 56 cart train spawned in....ITS BADASS...and a massive frames sucker....but BADASS...
ive noticed -- at least on this update and my server -- it eats about 0.2-0.5 fps per traincar --- cause that 56 cart bastard ate 30fps lmao
Merged post
OH THAT FIXED IT
EVEN THIS SPAWNS IN
/awt.add conductor fwd hi locomotive locomotive wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel locomotive locomotive wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel locomotive locomotive wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel locomotive locomotive wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel wagonfuel locomotive locomotive
mind you....that deletes 40fps from the server....BUT IT WORKS
Thanks for the update.
No, I didn't make any optimizations. Not sure if there are any that I could do. It probably depends on how many engines are on the train.