I updated the pastebin with a fix for the gap in the corners.
Suggestion: Square high walls placement
Very nice, thanks for that
float gap = radius <= 25f ? 2f : radius < 60 ? 1.5f : 0f;
I increased 1.5f to 1f but I didn't really notice a difference. Maybe leaving it at 1f as you had it is better
I noticed quite a bit of a gap when using 25 meters (/awg 25 square), I think this fixes it if you want to confirm
I've also condensed and updated the converted code if you'd like to compare in Notepad++ or such and see what I've changed to learn from it :) There are quite a few of my own changes too just in prep for next update
https://pastebin.com/w4qnfPKr
Save as ArenaWallGenerator.cs
I see you used an enum instead of the shape string. Works for me. Let me know if you see another issue that's up my alley, and I'll take a look.
Merged post
Updated the pastebin with the fixes for the square rotation, and added a triangle shape for some fun. Hope everyone enjoys the new shapes!
@nivex,
When are you looking to release an update that includes these changes?
When are you looking to release an update that includes these changes?
@magus2621
my apologies, completely forgot about this. ill do this asap but busy weekend inc
my apologies, completely forgot about this. ill do this asap but busy weekend inc
submitted the update, thanks again @magus2621 !
Glad I could help :)
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