Protection resetting after restart

Im having an issue where a base will be raidable after a certain amount of time. There was a base that could be offlined and a player raided it but when they went to raid their other base it said protected? They asked me about it and i check and sure enough the owner was the same person for both bases. I have 2 theories as to what could have happened but the once doesnt fully make sense but it may be the issue.

1. The offline player was killed during the first raid and after that they went to raid the other base owned by him and the base was protected.

2. My server automatically restarts @09:30am PST /12:30pm EST. (Thinking this could possibly reset the protection timer but how was the first base raidable?)

Here is my config

{
  "absoluteTimeScale": {},
  "activity": [
    "input",
    "loot",
    "respawn",
    "chat",
    "wakeup"
  ],
  "afkMinutes": 15,
  "clanFirstOffline": false,
  "clanShare": false,
  "cooldownMinutes": 0,
  "damageScale": {
    "1": 0.0,
    "72": 1.0
  },
  "interimDamage": 0.0,
  "minMembers": 1,
  "playSound": true,
  "prefabs": [
    "door.hinged",
    "door.double.hinged",
    "window.bars",
    "floor.ladder.hatch",
    "floor.frame",
    "wall.frame",
    "shutter",
    "wall.external",
    "gates.external",
    "box",
    "locker"
  ],
  "showMessage": true,
  "sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
  "VERSION": "0.3.9"
}

Im ultimately looking to have their base fully protected for 3 full real life days and then no protection after those 3 days. I was also thinking maybe it was because i had clan share on but I turned that off and im still getting reports that the 2nd base is still protected and the player has yet to get back online.

So I noticed that after the server does its daily restart players that where offline lose offline raid protection. Anyway to fix this. 

So after more testing today i confirmed after my server restarts players are losing the offline protection. Here is my config 

{
  "absoluteTimeScale": {},
  "activity": [
    "input",
    "loot",
    "respawn",
    "chat",
    "wakeup"
  ],
  "afkMinutes": 700,
  "clanFirstOffline": false,
  "clanShare": true,
  "cooldownMinutes": 60,
  "damageScale": {
    "24": 0,
    "48": 1,
    "72": 2,
  },
  "interimDamage": 0.0,
  "minMembers": 1,
  "playSound": true,
  "prefabs": [
    "door.hinged",
    "door.double.hinged",
    "window.bars",
    "floor.ladder.hatch",
    "floor.frame",
    "wall.frame",
    "shutter",
    "wall.external",
    "gates.external",
    "box",
    "locker"
  ],
  "showMessage": true,
  "sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
  "VERSION": "0.3.9"
}

nothing to do what schould do...
after restart protection go away.
clans/TC od normal Team are not supportet...

My players dont lose their protection after restarting. But I also have a playtime tracker. add this see if it'll keep track of the users time better.

https://umod.org/plugins/playtime-tracker

let me know how it goes.

Working with or without ?