Group/Clan joining at different timesSolved

Hey,

Say Player A joins on day one of wipe. They play 2 hours. A few days later Player B joins and auth's on the TC Player A has (they are a group/clan). Player B plays 3 hours. 

If a player C and player D join into the clan/group. Would they be able to continue the anti Noob Raid protection for each of them to hit 6 hours (what I have it set as), or does it go off Player A's play time (person who initially set the TC down)?

Another part of the question, say Player A draws out their play time, so they do not hit the anti noob raid time (they make sure they are never offline for numerous days at a time this way). Maybe they hop on for a few minutes each day, but never hit the max time. Yet each person in the clan/group hits the time. 

Is there a way to make sure people don't use exploits like this?

 

Hopefully that made sense, I think I even confused myself a bit writing that ;)

The base protection time is taken from the ownership of the base (who owns/built the most of the base)
In response to Slydelix ():
The base protection time is taken from the ownership of the base (who owns/built the most of the bas...
Brilliant! I thought that was it but I wasn't 100% sure and I heard users trying to make plans to find exploits for next wipe. Cheeky little bastards. :D
Locked automatically