OnEntityTakeDamage taking a very long time

I'm noticing very large delays in calling OnEntityTakeDamage. Unsure if this is related to bases without ownership being attacked - such as those from Raidable Bases. 

7:01 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 1290ms
7:01 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 5806ms
7:18 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 5726ms
7:18 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 8112ms
7:18 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 8576ms
7:18 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 1999ms
7:18 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 8680ms
7:19 PM Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.8.5' took average 9029ms
​

same here

Same here, not sure if its because of the Raidable Bases plugin.
Ive removed the line "PrintWarning(lang.GetMessage("struct_noowner", this, null), ent.transform.position);". But the lag is still there.