I had issues with this plugin, most of the time, no issues at all, but at random players would spawn and items weren't added, they'd have to wait for the refresh timer to hit or try respawning again.
I solved this issue by changing the player respawned function to the following.
private void OnPlayerRespawned(BasePlayer player)
{
timer.Once(1.5f, () =>
{
DoItems(player);
});
}