Supported Games
Features
Creates an explosion wave which affects dropped items and dead bodies

Configuration
{
"Explosion force": 500.0,
"Explosion radius": 15.0,
"Check visibility from explosion to object (less performant)": false,
"Affect ragdolls": true,
"Affect dropped items": true
}
Note about Check visibility option
This parameter enables/disables raycasting from the explosion position to all affected entities (items/corpses/both depending on the configuration) and can be more CPU consuming if true, but in case if there are little amount of mentioned entities in the radius. On the other hand - raycasting is much easier to calculate then rigidbody physics, so if explosion affects many items checking their visibility will actually increase performance. This is why such parameter exists in the first place, test out different configurations and find which works best for your server.
MIT License
Copyright (c) 2020 2CHEVSKII
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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SOFTWARE.

