Wulf
Configurable logging of chat, commands, connections, and more

Supported Games

Logger provides configurable logging for chat messages, chat commands, console commands, player respawns, items crafted, and items dropped. Each type of logging can be enabled/disabled via the configuration file. Logs are stored under the umod/logs/Logger folder.

Configuration

{
  "Log chat messages (true/false)": true,
  "Log command usage (true/false)": true,
  "Log player connections (true/false)": true,
  "Log player disconnections (true/false)": true,
  "Log player respawns (true/false)": true,
  "Log output to console (true/false)": true,
  "Rotate logs daily (true/false)": true,
  "Command list (full or short commands)": [
    "help",
    "version",
    "chat.say",
    "craft.add",
    "craft.canceltask",
    "global.kill",
    "global.respawn",
    "global.respawn_sleepingbag",
    "global.status",
    "global.wakeup",
    "inventory.endloot",
    "inventory.unlockblueprint"
  ],
  "Command list type (blacklist or whitelist)": "blacklist"
}

Rust-Specific

{
  "Log when crafting started (true/false)": true,
  "Log when crafting cancelled (true/false)": true,
  "Log when crafting finished (true/false)": true,
  "Log items dropped by players (true/false)": true
}

Localization

{
  "PlayerCommand": "{0} ({1}) ran command: {2} {3}",
  "PlayerConnected": "{0} ({1}) connected from {2}",
  "PlayerDisconnected": "{0} ({1}) disconnected",
  "PlayerRespawned": "{0} ({1}) respawned at {2}"
}

Rust-Specific

{
  "CraftingStarted": "{0} ({1}) started crafting {2} {3}",
  "CraftingCancelled": "{0} ({1}) cancelled crafting {2} {3}",
  "CraftingFinished": "{0} ({1}) finished crafting {2} {3}",
  "ItemDropped": "{0} ({1}) dropped {2} {3}",
}
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