This plugin allows players to mark themselves or others on the map. So other players can find them, for easier pvp.
Chat Commands
/hme
If a player uses this command he will be displayed on every other players map, with a small little circle around them. For the in the config set time.

/uhme
If a player wants to stop the highlighting, before the time is over, he can simply use this command.
/h <playername>
You can Highlight an other player if you use this command.
Permissions
HighlightPlayer.CanHighlightOtherPlayers- If a user has this permission he is able to use the/h <playername>command.HighlightPlayer.CantBeHighlightedByOtherPlayers- If a user has this permission he is unable to be highlighted by other players.
Configuration
How Long Is Player Highlighted:This sets the time (in seconds) how long a player after using the /hme command will be highlighted on the map.
Marker Radius:This sets the size of the red circle around the highlighted player.
Update Delay:This sets the time (in seconds) how often the map with all markers gets updated.
{
"How Long Is Player Highlighted (seconds)": {
"30f": 30.0
},
"Marker Radius": {
"0.5f": 0.5
},
"Update Delay (seconds)": {
"10f": 10.0
}
}
Localization
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

