Death Kick kicks a player on death and will not allow them to reconnect for the configured duration. You may configure which death types will cause a player to be kicked.
Permissions
deathkick.exempt-- Allows player to bypass the kick function
Configuration
{
"Death by animals (true/false)": true,
"Death by autoturrets (true/false)": true,
"Death by barricades (true/false)": true,
"Death by beartraps (true/false)": true,
"Death by fall (true/false)": true,
"Death by floorspikes (true/false)": true,
"Death by helicopters (true/false)": true,
"Death by landmines (true/false)": true,
"Death by players (true/false)": true,
"Death by suicide (true/false)": true,
"Deaths a player is limited to": 1,
"Time before reconnection (minutes)": 30
}
Credits
- k1lly0u, the author of the original version of this plugin
MIT License, with distribution exclusivity for uMod.org
Copyright (c) 2020 Wulf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

