This plugin is currently marked as broken and unavailable for download
VisEntities
Customize and adjust modifiers of animals

Supported Games
GameServerKingsGameServerKings

Since navmesh has been intrdicuded, most servers started to get FPS drops and long startups times.
Using this plugin won't cause FPS drops as navmesh does and at the same time, it'll mimic the default animals as possible.

Keep in mind, bugs and issues are expected to occur. If you do face any, please report them in the help page, so I can get them resolved as soon as possible.

Before Use

To use this plugin properly, disable the server navmesh using nav_disable 1 in your server.cfg settings.

Modifiers

Modifiers can be adjusted for each animal separately.

Speed
  • Determines the speed of animals.
Boost Speed
  • The animals speed when they take damage or get scared by players around.
Armor
  • The protection of animals in percent.
Health
  • The health of animals and it accept any value.
Damage
  • The amount of damage that the animal can deal per hit.
Atack Animals
  • Determines whether animals can attack other animals.
Attack Range
  • Determines the attack distance between the animal and the target.
Aggressive
  • Animals will attack every player near them. If enabled, when the aggressive animals have 10% health, they will run away.
Passive
  • When enabled, animals decide whether to run away from players or to attack the attackers.

Configuration

{
  "MainSettings": {
    "Sleep at night": true,
    "Sleep start time": 23,
    "Sleep end time": 7,
    "Passive animals run away when they take damage": true,
    "Radius to find target": 20,
    "Remove all scientists": true,
    "ConfigVersion": "1.1.3"
  },
  "AnimalsSettings": {
    "Bear": {
      "speed": 1.9,
      "boostSpeed": 2.2,
      "health": 400.0,
      "armor": 0.0,
      "damage": 25.0,
      "agressive": true,
      "attackAnimals": true,
      "attackRange": 2.0
    },
    "Wolf": {
      "speed": 2.1,
      "boostSpeed": 2.4,
      "health": 150.0,
      "armor": 0.0,
      "damage": 25.0,
      "agressive": true,
      "attackAnimals": true,
      "attackRange": 2.0
    },
    "Stag": {
      "speed": 1.9,
      "boostSpeed": 2.85,
      "health": 150.0,
      "armor": 0.0,
      "damage": 20.0,
      "agressive": false,
      "attackAnimals": false,
      "attackRange": 2.0
    },
    "Boar": {
      "speed": 1.3,
      "boostSpeed": 1.95,
      "health": 150.0,
      "armor": 0.0,
      "damage": 20.0,
      "agressive": true,
      "attackAnimals": true,
      "attackRange": 2.0
    },
    "Chicken": {
      "speed": 0.6,
      "boostSpeed": 0.9,
      "health": 25.0,
      "armor": 0.0,
      "damage": 5.0,
      "agressive": false,
      "attackAnimals": false,
      "attackRange": 0.8
    },
    "Horse": {
      "speed": 2.0,
      "boostSpeed": 2.3,
      "health": 500.0,
      "armor": 0.0,
      "damage": 25.0,
      "agressive": false,
      "attackAnimals": false,
      "attackRange": 2.0
    },
    "Zombie": {
      "speed": 1.5,
      "boostSpeed": 1.7,
      "health": 150.0,
      "armor": 0.0,
      "damage": 10.0,
      "agressive": true,
      "attackAnimals": true,
      "attackRange": 2.0
    }
  }
}

Note

  • Animals may get a rest from time to time for 2-7 seconds.
  • Bradley APC, Patrol Helicopter and Scientists are not affected by this plugin.

Support

If you like my work and you find it helpful, consider supporting me on Patreon. Your support empowers me to produce further creations of plugins and helps me maintain your favorite ones continuously.

Credit

serezhadelaet, the original author of this plugin

Got a plugin idea? Add me on Discord Dana#5247 and share your thoughts with me.

No license