NPCs,Animals or a set entity will spawn after a player destroys a barrel.

Supported Games

Barrelless allow players to get a animal,NPC or other entitys to spawn after a barrel is destroyed.

Entities:

  • Bear
  • Chicken
  • Boar
  • wolf
  • Scientist
  • Peacekeeper (heavy scientist)
  • Scarecrow
  • Zombie (murderer)
  • Airdrop
  • Beancan
  • small/medium/large fires

Configuration

  • All the spawn rates can be changed in the config file. make sure the rate is between 1-100. When set to 0 this spawn is disabled.
  • Optional to spawn fires only on oil/diesel barrels only (true/false)
  • A clothed zombie will use a surgeon outfit.
  • Can configure if you want multiple spawns whenever a trigger hits or spawns 1 depended on the que.
  • Algorithm' is as follows: the plugin draws a number between 1 and 100 and checks if it is smaller or equal to the spawn rate (so this skip the first barrel after each trigger)

Example configuration below

{
  "Drop Settings": {
    "Drop : Spawn only 1 entity on trigger": false,
    "Drop : Count random per x barrels": 1
    "Airdrop : Chance on spawn (1-100)": 1,
    "Airdrop : Drop height": 20,
    "Beancan : Chance on spawn (1-100)": 3
  },
  "Scientist Settings": {
    "Scientist : Use Custom Name": true,
    "Scientist : Name": "BarrelScientist",
    "Scientist : Chance on spawn (1-100)": 3,
    "Scientist : Health": 200
  },
  "Peacekeeper Settings": {
    "Peacekeeper : Use Custom Name": true,
    "Peacekeeper : Name": "BarrelKeeper",
    "Peacekeeper : Chance on spawn (1-100)": 1,
    "PeaceKeeper : Health": 300
  },
  "Scarecrow Settings": {
    "Scarecrow : Use Custom Name": true,
    "Scarecrow : Name": "BarrelCrow",
    "Scarecrow : Chance on spawn (1-100)": 3,
    "Scarecrow : Health": 300
  },
  "Zombie Settings": {
    "Zombie : Use clothes": true,
    "Zombie : Use Custom Name": true,
    "Zombie : Name": "BarrelZombie",
    "Zombie : Chance on spawn (1-100)": 3,
    "Zombie : Health": 250
  },
  "Animal Settings": {
    "Bear : Chance on spawn (1-00)": 1,
    "Wolf : Chance on spawn (1-00)": 3,
    "Chicken : Chance on spawn (1-00)": 1,
    "Boar : Chance on spawn (1-00)": 3
  },
  "Fire Settings": {
    "Fire : Trigger only on oil/diesel barrels": false,
    "Fire (Large) : Chance on spawn (1-100)": 1,
    "Fire (Medium): Chance on spawn (1-00)": 2,
    "Fire (Small): Chance on spawn (1-100)": 3
  }
}

Localization

{
  "Msg_Bearspawned": "<color=yellow>A wild Bear just appeared!</color>",
  "Msg_Wolfspawned": "<color=yellow>A wild Wolf just appeared!</color>",
  "Msg_Scienistspawned": "<color=yellow>A Scienist saw you destroying barrels!</color>",
  "Msg_Peacekeeperspawned": "<color=yellow>A Heavy Scienist saw you destroying barrels!</color>",
  "Msg_Airdropspawned": "<color=yellow>An Airdrop has been sent to this location!</color>",
  "Msg_Scarecrowspawned": "<color=yellow>A Scarecrow just appeared!</color>",
  "Msg_Zombiespawned": "<color=yellow>A Zombie just appeared!</color>",
  "Msg_Beancanspawned": "<color=yellow>A small explosive fell out of the barrel!</color>",
  "Msg_Firespawned": "<color=yellow>Oops its lit!</color>",
  "Msg_Chickenspawned": "<color=yellow>tok...toktoktok!</color>",
  "Msg_BoarSpawned": "<color=yellow>Oink oink! a wild Boar spawned</color>"
}

Credits

  • Kechles the original creator of this plugin
This plugin is unlicensed and the original author reserves all rights to it.

The original author may request that this plugin be removed and there is a risk that the plugin may be unavailable in the future.

Note that the current maintainer may not have permission to assign a license to the plugin if they are not the original author, so explicit permission would need to be obtained from the original author in order for the plugin to remain openly available and guarantee that it will be around for all to enjoy going forward.

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