Automatically closes doors behind players after the default amount of seconds or as set by them.
Permissions
autodoors.use
-- Allows player to toggle and have automatic doors
Chat Commands
NOTE: /ad <type | t>
and /ad <single | s>
commands must looking at a door when used
/ad
- Enable/Disable automatic door closing/ad <time (seconds)>
- Set automatic closing delay for doors (Doors set by 'single' and 'type' are not included)./ad <all | a> <time (seconds)>
- Set automatic closing delay for all doors./ad <single | s>
- Enable/Disable automatic closing of the door you are looking at/ad <single | s> <time (seconds)>
- Set automatic closing delay for the door you are looking at- "type" is just a word, not the type of door
/ad <type | t>
- Enable/disable automatic door closing for the type of door you are looking at/ad <type | t> <time (seconds)>
- Set automatic closing delay for the type of door you are looking at/ad <help | h>
- View help
Configuration
{
"Use permissions": false,
"Clear data on map wipe": true,
"Global settings": {
"Allows automatic closing of unowned doors": false,
"Exclude door controller": true,
"Cancel on player dead": false,
"Default enabled": true,
"Default delay": 5.0,
"Maximum delay": 30.0,
"Minimum delay": 5.0
},
"Chat settings": {
"Chat command": [
"ad",
"autodoor"
],
"Chat prefix": "<color=#00FFFF>[AutoDoors]</color>: ",
"Chat steamID icon": 0
},
"Door Settings": {
"door.double.hinged.metal": {
"enabled": true,
"displayName": "Sheet Metal Double Door"
},
"door.double.hinged.toptier": {
"enabled": true,
"displayName": "Armored Double Door"
},
"door.double.hinged.wood": {
"enabled": true,
"displayName": "Wood Double Door"
},
"door.hinged.metal": {
"enabled": true,
"displayName": "Sheet Metal Door"
},
"door.hinged.toptier": {
"enabled": true,
"displayName": "Armored Door"
},
"door.hinged.wood": {
"enabled": true,
"displayName": "Wooden Door"
},
"floor.ladder.hatch": {
"enabled": true,
"displayName": "Ladder Hatch"
},
"floor.triangle.ladder.hatch": {
"enabled": true,
"displayName": "Triangle Ladder Hatch"
},
"gates.external.high.stone": {
"enabled": true,
"displayName": "High External Stone Gate"
},
"gates.external.high.wood": {
"enabled": true,
"displayName": "High External Wooden Gate"
},
"wall.frame.cell.gate": {
"enabled": true,
"displayName": "Prison Cell Gate"
},
"wall.frame.fence.gate": {
"enabled": true,
"displayName": "Chainlink Fence Gate"
},
"wall.frame.garagedoor": {
"enabled": true,
"displayName": "Garage Door"
},
"wall.frame.shopfront": {
"enabled": true,
"displayName": "Shop Front"
},
"shutter.wood.a": {
"enabled": true,
"displayName": "Wood Shutters"
}
},
"Version": {
"Major": 3,
"Minor": 2,
"Patch": 8
}
}
Localization
{
"NotAllowed": "You do not have permission to use this command",
"Enabled": "<color=#8ee700>Enabled</color>",
"Disabled": "<color=#ce422b>Disabled</color>",
"AutoDoor": "Automatic door closing is now {0}",
"AutoDoorDelay": "Automatic door closing delay set to {0}s. (Doors set by 'single' and 'type' are not included)",
"AutoDoorDelayAll": "Automatic closing delay of all doors set to {0}s",
"DoorNotFound": "You need to look at a door",
"DoorNotSupported": "This type of door is not supported",
"AutoDoorDelayLimit": "Automatic door closing delay allowed is between {0}s and {1}s",
"AutoDoorSingle": "Automatic closing of this {0} is {1}",
"AutoDoorSingleDelay": "Automatic closing delay of this {0} is {1}s",
"AutoDoorType": "Automatic closing of {0} door is {1}",
"AutoDoorTypeDelay": "Automatic closing delay of {0} door is {1}s",
"SyntaxError": "Syntax error, type '<color=#ce422b>/{0} <help | h></color>' to view help",
"AutoDoorSyntax": "<color=#ce422b>/{0} </color> - Enable/Disable automatic door closing",
"AutoDoorSyntax1": "<color=#ce422b>/{0} <time (seconds)></color> - Set automatic closing delay for doors, the allowed time is between {1}s and {2}s. (Doors set by 'single' and 'type' are not included)",
"AutoDoorSyntax2": "<color=#ce422b>/{0} <single | s></color> - Enable/Disable automatic closing of the door you are looking at",
"AutoDoorSyntax3": "<color=#ce422b>/{0} <single | s> <time (seconds)></color> - Set automatic closing delay for the door you are looking at, the allowed time is between {1}s and {2}s",
"AutoDoorSyntax4": "<color=#ce422b>/{0} <type | t></color> - Enable/disable automatic door closing for the type of door you are looking at. ('type' is just a word, not the type of door)",
"AutoDoorSyntax5": "<color=#ce422b>/{0} <type | t> <time (seconds)></color> - Set automatic closing delay for the type of door you are looking at, the allowed time is between {1}s and {2}s. ('type' is just a word, not the type of door)",
"AutoDoorSyntax6": "<color=#ce422b>/{0} <all | a> <time (seconds)></color> - Set automatic closing delay for all doors, the allowed time is between {1}s and {2}s."
}
Hooks
private object OnDoorAutoClose(BasePlayer player, Door door)
Credits
- Bombardir, for the original version of this plugin
- Wulf, for the previous re-write of this plugin
- Arainrr: Previous maintainer
- James: Helping test plugin update before force wipe
MIT License
Copyright (c) 2019 Arainrr
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.