Players can hurt each otherSolved

Bases, are raid proof. People are protected for traps, sam turrets kill heli's...

But the only thing I cant figure out is that they still can kill each other?

{
  "Config Version": "1.0.3",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [{
    "name": "default",
    "enabled": true,
    "defaultAllowDamage": true,
    "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
    "rules": [
      "anything can hurt dispensers",
      "anything can hurt players",
      "players cannot hurt players",
      "anything can hurt traps",
      "traps cannot hurt players",
      "players can hurt barricades",
      "barricades cannot hurt players",
      "highwalls cannot hurt players",
      "anything can hurt heli",
      "samsite can hurt minicopter",
      "anything can hurt npcs",
      "fire cannot hurt players",
      "anything can hurt resources"
    ]
  }],
  "Entity Groups": [{
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": "SamSite",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "MiniCopter, minicopter.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}
Or is it because I am in an admin group from oxide?
Try defaultAllowDamage: false ?
Oke i will try thanks!
Nope still can heart each other :( Also I cant set the sam turrets to destroy the heli's (also crashes dont damage the heli's)

Merged post

Sam turrets do kill players

Players can from time to time hurt each other, and cant set the sam turret to destroy heli's.

With the heli config I tried different things what where standing on this forum aswell.

Like: "players can hurt heli"

Here my config:

https://gofile.io/?c=Zw4yl7


Would be nice if someone could help or adjust mine config, so players never can hurt each other and sam turrets can shoot all heli and balloons down.

The excluded zones are PvP zones, and after many tests there players always can kill each other so that works good. Only the default sometimes allows PvP wich should be always PvE. Sam turrets and heli's in and out the excluded zones have the same problems. Heli's wont get destroyed by it or by crashes.

Please post your config in a snippet or on pastebin or similar.
I don't want to have to download an unknown file to be able to help you.

{
  "Config Version": "1.0.3",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
    "dome": "exclude",
    "china": "exclude",
    "antartica": "exclude",
    "archerpvp": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, ProtectedSleepers, CupboardOwnership, SelfDamage",
      "rules": [
        "players cannot hurt players",
		"players cannot hurt sam",
		"SamSite can hurt heli",
		"SamRocket can hurt heli",
        "anything can hurt dispensers",
        "anything can hurt players",
        "anything can hurt traps",
        "traps cannot hurt players",
        "players can hurt barricades",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "anything can hurt resources"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "BearTrap, FlameTurret, Landmine, spikes.floor, guntrap, ",
      "exclusions": ""
    },
    {
      "name": "SamSite",
      "members": "SamSite",
      "exclusions": ""
    },
    {
      "name": "SamRocket",
      "members": "SamRocket",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter, MiniCopter, minicopter.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}

The config looks fine to me.
Only sugestion is to change the mappings names to ID's, I've had issues with the names translation to ID.
You say the players can hurt each other from time to time, is all over the map or single spots, and is it at a certain time or just random ?

Merged duplicate threads. For the heli issue, please see the existing thread for that as well.

@FuelStream I think a lot of times it would happen when in cupboard range, could that be?

I removed BaseHelicopter from this and that did the trick for the heli

 {
      "name": "heli",
      "members": "BaseHelicopter, MiniCopter, minicopter.entity",
      "exclusions": ""
    }
Cupboard auth. or "CupboardOwnership" shouldn't do anything player to player damage wise.
The only thing I can think of is "friendly fire" because of team or friends/clan plugin.
I think I got the problem, somehow the plugin and some other plugins are getting unloaded orso(?) (dont have anything in the logs wich says that) but when I put oxide.reload TruePVE in console, it works again perfect. Can I somehow put that on my server to make this refresh every hour?
Locked automatically