Not compatible with ZoneManager 3.0.0, 3.0.1 and 2.* okFixed
for me it doesnt work with zone ID's and Name of the zones. i did exclude the Zones like this:
  "Mappings": {
    "default": "default",
    "PVPExcavator": "exclude",
    "PVP_Island": "exclude",
    "62380918": "exclude"​

and Zone is like this:
{
      "Name": "PVP_Island",
      "Radius": 100.0,
      "Radiation": 0.0,
      "Comfort": 0.0,
      "Temperature": 0.0,
      "Location": "-1523.375 2.470045 1407.163",
      "Size": "0 0 0",
      "Rotation": "0 0 0",
      "Id": "62380918",
      "EnterMessage": null,
      "LeaveMessage": null,
      "Permission": null,
      "EjectSpawns": null,
      "Enabled": true,
      "Flags": "UnDestr, NoBuild, NoDecay, NoKits, AlwaysLights, NoNPCSpawns, NoHeliTargeting"
    },​


Merged post

for me it doesnt work with zone ID's and Name of the zones. i did exclude the Zones like this:
  "Mappings": {
    "default": "default",
    "PVPExcavator": "exclude",
    "PVP_Island": "exclude",
    "62380918": "exclude"​

and Zone is like this:
{
      "Name": "PVP_Island",
      "Radius": 100.0,
      "Radiation": 0.0,
      "Comfort": 0.0,
      "Temperature": 0.0,
      "Location": "-1523.375 2.470045 1407.163",
      "Size": "0 0 0",
      "Rotation": "0 0 0",
      "Id": "62380918",
      "EnterMessage": null,
      "LeaveMessage": null,
      "Permission": null,
      "EjectSpawns": null,
      "Enabled": true,
      "Flags": "UnDestr, NoBuild, NoDecay, NoKits, AlwaysLights, NoNPCSpawns, NoHeliTargeting"
    },​
I would suggest creating a ruleset that allows PvP and using that instead of exclude, at least for now.
Thanks for reply, i've tryed this way, but with no success.
My Configs are:
 "Mappings": {
    "default": "default",
    "PVPExcavator": "killall",
    "PVP_Island": "killall",
    "62380918": "killall"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps cannot hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "samrocket can hurt balloon",
        "samrocket can hurt minicopter",
        "anything can hurt resources"
      ]
    },
    {
      "name": "killall",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players can hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "anything can hurt resources",
        "samrocket can hurt balloon",
        "samrocket can hurt minicopter",
        "players can hurt npcs"
      ]
    }​
You do have server.pve set to false in your server config, right?
Yes i do
Locked automatically