Bases not decaying properly
decay.bracket_0_blockcount Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain (15)
 decay.bracket_0_costfraction blocks within bracket 0 will cost this fraction per upkeep period to maintain (0.1)
 decay.bracket_1_blockcount Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain (50)
 decay.bracket_1_costfraction blocks within bracket 1 will cost this fraction per upkeep period to maintain (0.15)
 decay.bracket_2_blockcount Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain (125)
 decay.bracket_2_costfraction blocks within bracket 2 will cost this fraction per upkeep period to maintain (0.2)
 decay.bracket_3_blockcount Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain (200)
 decay.bracket_3_costfraction blocks within bracket 3 will cost this fraction per upkeep period to maintain (0.333)
 decay.debug               (False)
 decay.delay_metal        How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
 decay.delay_override     When set to a value above 0 everything will decay with this delay (0)
 decay.delay_stone        How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
 decay.delay_toptier      How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
 decay.delay_twig         How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
 decay.delay_wood         How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
 decay.duration_metal     How long should this building grade take to decay when not protected by upkeep, in hours (1.6)
 decay.duration_override  When set to a value above 0 everything will decay with this duration (0)
 decay.duration_stone     How long should this building grade take to decay when not protected by upkeep, in hours (1)
 decay.duration_toptier   How long should this building grade take to decay when not protected by upkeep, in hours (2.4)
 decay.duration_twig      How long should this building grade take to decay when not protected by upkeep, in hours (0.2)
 decay.duration_wood      How long should this building grade take to decay when not protected by upkeep, in hours (0.6)
 decay.outside_test_range Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings (50)
 decay.scale               (1)
 decay.tick                (720)
 decay.upkeep             Is upkeep enabled (True)
 decay.upkeep_grief_protection How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) (1440)
 decay.upkeep_heal_scale  Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay (1)
 decay.upkeep_inside_decay_scale Scale at which objects decay when they are inside, default of 0.1 (0.5)
 decay.upkeep_period_minutes How many minutes does the upkeep cost last? default : 1440 (24 hours) (1440)
 hackablelockedcrate.decayseconds How many seconds until the crate is destroyed without any hack attempts (7200)
 hotairballoon.outsidedecayminutes How long before a HAB is killed while outside (180)
 minicopter.outsidedecayminutes How long before a minicopter is killed while outside (240)
 motorrowboat.outsidedecayminutes How long before a boat is killed while outside (180)​


My current decay settings when I do find decay. Attempting to make decay x5
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