Console output stops at "Loading scene" on Windows
Hello, since Oxide Console is not work full as before i dont know where i can now see the full NRE error, or where it will log. Can somebody point me in the right direction?
i use for example this in the .bat data -logfile "logs/output_PvE.txt" but there will not log all from the oxide console , like before.

thanks
The Oxide custom console has nothing to do with the log output. That -logfile is the Unity log file, which both Rust and Oxide log to for every message. You can also find Oxide-specific log output under oxide/logs, but it'd be the same as it in -logfile.
ok, but before i saw the full NRE error in the output log but now i see nothing there. where i can find it now ?
In response to dIMjIM ():
ok, but before i saw the full NRE error in the output log but now i see nothing there. where i can f...
That would be where it is, nothing has changed with that output handling.
i see just this in the output log and nothing more, did i miss something? the problem is it spam me the console with a NRE error and i want just know from which plugin. but i can not find the full NRE log :O
Initialize engine version: 2018.3.3f1 (393bae82dbb8)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in  0.094 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
UnloadTime: 3.820582 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Bootstrap Startup
System

	Name: NS3054575

	OS:   Windows 8.1  (6.3.0) 64bit



CPU

	Model:  Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz

	Cores:  8

	Memory: 65177 MB



GPU

	Model:  Null Device

	API:    NULL 1.0 [1.0]

	Memory: 128 MB

	SM:     30



Process

	Memory:   93 MB



Mono

	Collects: 15

	Memory:   1 MB






Manifest Metadata Loaded

	12927 pooled strings

	14 mesh colliders

	5883 prefab properties

	388 effect categories

	676 entity names

	86 skinnable names
Command Line: "RustDedicated.exe" "-batchmode" "-nographics" "-silent-crashes" "-logfile" "logs/output_PvE.txt" "-cheatpunch" "+backup" "+server.ip" " ***** " "+rcon.ip" " ***** " "+server.port" "28225" "+rcon.port" "28226" "+rcon.password" "******" "+server.maxplayers" "75" "+server.hostname" " ***** " "+server.identity" " ***** " "+server.level" "Procedural Map" "+server.seed" "324682" "+server.worldsize" "4500" "+server.saveinterval" "1200" "+server.globalchat" "true" "+server.description" " ***** " "+server.headerimage" " ***** " "+server.url" " ***** " 
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000403E3F2020.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/libc
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/libc.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/libc
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000405172A020.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-0000004051526080.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000405156D010.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000403E49FF50.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-00000040650ED040.dll
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Server Config Loaded
Running server/rust4life/cfg/users.cfg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Skinnable Warmup
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
Manifest Assets Loaded

	86 skinnable objects
Loading Scene
​
Which OS is your server on? Some conditional checks were added in the last Oxide build to determine on what OS the console is allowed, so that is likely affecting it.
we use Windows Server 2012 R2
I noticed it, that the output log is not anymore full how i know it, since the Server Console is not the same as before Oxide use it, a few months now, since u have problems with the patcher.
In response to dIMjIM ():
we use Windows Server 2012 R2
I noticed it, that the output log is not anymore full how i know...
Right, as I mentioned above, a change I made in the last build is likely the result. The change was to prevent some errors on Linux servers, but it appears older Windows OSes were affected by the change.

I'll be pushing a new dev build within the next 10 minutes, please try it if you are able.
ok i put the DEV Oxide version now on our live Server. the output seems like the same as before the master oxide update. its so naked :D
Initialize engine version: 2018.3.3f1 (393bae82dbb8)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in  0.165 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' - Pass 'Meta' has no vertex shader
UnloadTime: 3.950371 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Bootstrap Startup
System

	Name: ********
	OS:   Windows 8.1  (6.3.0) 64bit

CPU

	Model:  Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
	Cores:  8
	Memory: 65177 MB

GPU

	Model:  Null Device
	API:    NULL 1.0 [1.0]
	Memory: 128 MB
	SM:     30

Process

	Memory:   92 MB

Mono

	Collects: 15
	Memory:   1 MB



Manifest Metadata Loaded

	12927 pooled strings

	14 mesh colliders

	5883 prefab properties

	388 effect categories

	676 entity names

	86 skinnable names
Command Line: " ********* " 
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000E91B644010.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/libc
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/libc.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/libc
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000E91B8EB010.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000E91B992040.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000E91B9BFA80.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000E91B9C6EC0.dll
Fallback handler could not load library C:/Server/2Rust4LifePvE/rustds/RustDedicated_Data/Mono/data-000000E92EFD5040.dll
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Server Config Loaded
Running server/rust4life/cfg/users.cfg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loading Items Took: 1.5530192 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Building Items Took: 1.5639618 seconds / Items: 471 / Blueprints: 292
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Skinnable Warmup
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
Manifest Assets Loaded

	86 skinnable objects
Loading Scene
​

i dont know if it now log the NRE errors i need to wait for one to look !
What does the oxide.version command show?

Protocol: 2153.176.1

Build Date: 03/08/2019 01:20:52

Unity Version: 2018.3.3f1

Changeset: 32894

Branch: release

Oxide.Rust Version: 2.0.4166

Are you still having this issue on the latest builds?
hello, we have now again a NRE spamming our console and i cant find the full error in the logs.

batch parameter 
-logfile "logs/output_PvE.txt" ,i see the log data but there is just like above postet !

Windows OS
Windows Server 2012 R2

Oxide

Protocol: 2161.177.1

Build Date: 04/04/2019 20:34:31

Unity Version: 2018.3.3f1

Changeset: 33999

Branch: release

Oxide.Rust Version: 2.0.4185


command -logfile in script makes the file but it stucks in "Loading Scene etc", but the batch shows everything correct, server starts correctly
So the log file is stuck?