I'm 99% sure that my crashes cause Timed Execute plugin, i disabled it for now on. I will make an update here tomorrow, if i experienced any crashes without it.
Server crashing, at least 3 times per daySolved
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In response to v1ruspr0ne ():@reel25 @Artasan - Both your servers crashing sounds like a "server load" issue, Players/plugins/map...
i run rust servers for almost 3 years on dedi machines, and never saw something like this. for me it looks like new unity issue, cause had no problem with all plugins(130+) and same world size since 2017. it started after 7/2 update.
Ok i admit i cannot be sure, however here is a perfect example of what i was getting at - https://umod.org/community/281-rust/2357-rust-server-suddenly-wiped-out-of-memory?page=1
and today my friend just experienced a server crash and wipe...
and i quote.
"
Hosted by Gameservers...
So i apologise if i have misread the situation, however i stand by what i said in my reply. Regardless of what Gameservers will tell you they will limit your ram.
When your servers are saving/updating UI elements in game ie killing something/ai moving/entities refreshing or despawning ie loot or player buildings this uses ram... if your server exceeds the limit that gameservers has placed you will experience a crash.
I speak from experience not speculation.
As for a new host, I myself own a hosting company however im not fully clear on the rules of advertising so i am keeping any more information hush for now, you would need to speak to me outside of umod. I am not that hard to find.
There are alot of guys on here that host or receive good hosting from other companies, i can recommend a few hosts that will be a milliion times better than gameservers.
For those that have multiple servers active and paying a hosting company, sometimes it may be easier to purchase your own server and and host yourselves - Hetzner for example a german company has server auctions and you can pick up some amazing deals from them for less than $50 per month. Some of these server boxes would allow you to run 20+ rust servers completely lag free regardless of what plugins or playerbase. We have tested this by deliberatly trying to crash a rust server by spawning 100 helis and destroying them at the same time, the server didnt even lag.
and today my friend just experienced a server crash and wipe...
and i quote.
"
wtf the server just crashed and wiped
(13:16:47) | Couldn't write save file! We got an exception: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.icall_wrapper_ves_icall_array_new_specific(intptr,int) at System.IO.MemoryStream.ToArray () [0x00015] in <ac823e2bb42b41bda67924a45a0173c3>:0 at SaveRestore+<Save>d5.MoveNext () [0x003fc] in <13c74faaf1e64fc481ab9f9af5e85a68>:0 (13:16:47) | Error when saving to disk: System.IO.FileNotFoundException: server/1343807/proceduralmap.3000.90245690.175.sav.new does not exist File name: 'server/1343807/proceduralmap.3000.90245690.175.sav.new' at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x000b6] in <ac823e2bb42b41bda67924a45a0173c3>:0 at SaveRestore+<Save>d__5.MoveNext () [0x00476] in <13c74faaf1e64fc481ab9f9af5e85a68>:0
Hosted by Gameservers...
So i apologise if i have misread the situation, however i stand by what i said in my reply. Regardless of what Gameservers will tell you they will limit your ram.
When your servers are saving/updating UI elements in game ie killing something/ai moving/entities refreshing or despawning ie loot or player buildings this uses ram... if your server exceeds the limit that gameservers has placed you will experience a crash.
I speak from experience not speculation.
As for a new host, I myself own a hosting company however im not fully clear on the rules of advertising so i am keeping any more information hush for now, you would need to speak to me outside of umod. I am not that hard to find.
There are alot of guys on here that host or receive good hosting from other companies, i can recommend a few hosts that will be a milliion times better than gameservers.
For those that have multiple servers active and paying a hosting company, sometimes it may be easier to purchase your own server and and host yourselves - Hetzner for example a german company has server auctions and you can pick up some amazing deals from them for less than $50 per month. Some of these server boxes would allow you to run 20+ rust servers completely lag free regardless of what plugins or playerbase. We have tested this by deliberatly trying to crash a rust server by spawning 100 helis and destroying them at the same time, the server didnt even lag.
In response to v1ruspr0ne ():Ok i admit i cannot be sure, however here is a perfect example of what i was getting at - https://u...
I added my log file when my crashes happen.
One crash was 13:53 and second was 23:51, but i have no idea what was wrong there.
Also i see ip address there, 162.254.196.84. I have no idea also what is that ip, my servers ip if defferent.
One crash was 13:53 and second was 23:51, but i have no idea what was wrong there.
Also i see ip address there, 162.254.196.84. I have no idea also what is that ip, my servers ip if defferent.
[2019-02-19 13:53:49] Log session started
[2019-02-19 13:53:49] [0,0] SetSteamID( [A:1:0:0] )
[2019-02-19 13:53:49] [0,0] Server says 50% of connections should be websockets, we rolled 29 - using WebSockets as default.
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (CM03-FRA.cm.steampowered.com:27021) starting...
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (CM01-STO.cm.steampowered.com:27020) starting...
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (cm4-fra1.cm.steampowered.com:27021) starting...
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (CM04-LON.cm.steampowered.com:27020) starting...
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (CM04-LON.cm.steampowered.com:27020) results: 48.9501ms + load 78.0000
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (cm4-fra1.cm.steampowered.com:27021) results: 48.9930ms + load 83.0000
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (CM03-FRA.cm.steampowered.com:27021) results: 48.9223ms + load 84.0000
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() (CM01-STO.cm.steampowered.com:27020) results: 48.8623ms + load 88.0000
[2019-02-19 13:53:49] [0,0] PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (CM04-LON.cm.steampowered.com:27020)
[2019-02-19 13:53:49] [1,3] Connect() starting connection (eNetQOSLevelMedium, CM04-LON.cm.steampowered.com:27020, WebSocket)
[2019-02-19 13:53:50] [1,3] ConnectionCompleted() (162.254.196.84:27020, WebSocket)
[2019-02-19 13:53:50] [1,3] RecvMsgClientLogOnResponse() : [A:1:3857321993:12034] 'OK'
[2019-02-19 23:51:02] [0,0] ConnectionDisconnected('I/O Operation Failed') : 'OK' (162.254.196.84:27020, WebSocket)
[2019-02-19 23:51:02] [0,0] StartAutoReconnect() will start in 2 seconds
[2019-02-19 23:51:04] [0,0] Server says 50% of connections should be websockets, we rolled 67 - using UDP as default.
[2019-02-19 23:51:04] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.196.67:27019, UDP)
[2019-02-19 23:51:09] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, UDP)
[2019-02-19 23:51:09] [0,0] StartAutoReconnect() will start in 4 seconds
[2019-02-19 23:51:13] [0,0] Server says 50% of connections should be websockets, we rolled 44 - using WebSockets as default.
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 10000.0000ms + load 0.0000 (194292 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM04-STO.cm.steampowered.com:27021) results: 10000.0000ms + load 0.0000 (194254 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM04-LON.cm.steampowered.com:27021) results: 10000.0000ms + load 0.0000 (194392 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM01-STO.cm.steampowered.com:27021) results: 10000.0000ms + load 0.0000 (194484 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM02-LUX.cm.steampowered.com:443) results: 211.0000ms + load 49.0000 (148421 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (cm-02-ams1.cm.steampowered.com:443) results: 49.0000ms + load 46.0000 (148421 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM02-LON.cm.steampowered.com:27020) results: 49.0000ms + load 48.0000 (148421 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (cm4-fra1.cm.steampowered.com:27021) results: 48.9930ms + load 83.0000 (35844 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM04-LON.cm.steampowered.com:27020) results: 48.9501ms + load 78.0000 (35844 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM03-FRA.cm.steampowered.com:27021) results: 48.9223ms + load 84.0000 (35844 seconds ago)
[2019-02-19 23:51:13] [0,0] Existing WebSocket ping data (CM01-STO.cm.steampowered.com:27020) results: 48.8623ms + load 88.0000 (35844 seconds ago)
[2019-02-19 23:51:13] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:27020) starting...
[2019-02-19 23:51:13] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27021) starting...
[2019-02-19 23:51:14] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:27020) failed talking to cm (timeout/neterror - Invalid)
[2019-02-19 23:51:14] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27021) failed talking to cm (timeout/neterror - Invalid)
[2019-02-19 23:51:14] [1,7] Connect() starting connection (eNetQOSLevelMedium, cm-02-ams1.cm.steampowered.com:443, WebSocket) In response to Artasan ():i run rust servers for almost 3 years on dedi machines, and never saw something like this. for me it...
Before the "correction" update for the game (not todays) which seemed to resolve i found that my entity count was up to 190850 after only 3 days with no much actual uptime due to server crashes, But after changing the map and installing the updates (oxide as well as game) i find that my entity count is now back to normal and is at 49000+ after the same amount of time, I dont know what was causing the rapid increase in entity count but it might have been a reason for some of the crashing,
Try disable cargoship
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