I understand the work on part of Wulf Id like to say thank you it's very helpful for testing custom maps.
Hdrp backport and oxide?Solved
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Solarix
Updated aux01 isn't working for me, keep getting Invalid Packet: Player Tick when joining the server with the oxide update (win version), connect fine in pure vanilla though.
Which plugins do you use?
Might be handy if we find out before the official release in 2 weeks
Any errors in the server log?Solarix
Updated aux01 isn't working for me, keep getting Invalid Packet: Player Tick when joining the server with the oxide update (win version), connect fine in pure vanilla though.
Wulf
Any errors in the server log?
From oxide_2021-04-15.txt
06:00 [Info] [Steam Checks] This player is whitelisted, therefore they bypass SteamChecks.
06:00 [Info] [Welcomer] Player Solarix has joined the server.
06:00 [Info] [Welcomer] Player Solarix has left the server. Reason: Kicked: Invalid Packet: Player Tick
From Log.EAC.txt
4/15/2021 12:56:45 PM [Error] [05:56:45:050] [Windows] [EAC Server] [Err!] [Cerberus] [LogEvent] BeginFrame has not been called!
4/15/2021 12:58:57 PM [Info] [05:58:57:459] [Windows] [EAC Server] [Info] [RegisterClient] Client: 0000000000000001 PlayerGUID: 76561############ PlayerIP: *.*.*.*:52852 OwnerGUID: 76561############ PlayerName: Solarix
4/15/2021 12:58:57 PM [Info] [05:58:57:673] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Connection established.
4/15/2021 12:58:59 PM [Info] [05:58:59:554] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Message: Client authenticated.
4/15/2021 12:58:59 PM [Info] [05:58:59:756] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 0000000000000001.
4/15/2021 12:59:00 PM [Info] [05:59:00:510] [Windows] [EAC Server] [Info] [SetClientNetworkState] ClientObject: 0000000000000001 NetworkActive: No.
4/15/2021 12:59:00 PM [Info] [05:59:00:856] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 0000000000000001
4/15/2021 12:59:00 PM [Info] [05:59:00:856] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
4/15/2021 1:00:52 PM [Info] [06:00:52:322] [Windows] [EAC Server] [Info] [SetClientNetworkState] ClientObject: 0000000000000001 NetworkActive: No.
4/15/2021 1:00:52 PM [Info] [06:00:52:454] [Windows] [EAC Server] [Info] [SetClientNetworkState] ClientObject: 0000000000000001 NetworkActive: Yes.
4/15/2021 1:00:56 PM [Info] [06:00:56:034] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 0000000000000001 PlayerGUID: 76561############
4/15/2021 1:00:56 PM [Info] [06:00:56:034] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Server empty, disconnecting.
4/15/2021 1:00:56 PM [Info] [06:00:56:034] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Scheduling disconnect task.
4/15/2021 1:00:56 PM [Info] [06:00:56:034] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Disconnected.
From -logfile serverlog.txt
*.*.*.*:52852/76561############/Solarix has auth level 2
5323451[5323451] was killed by sentry.scientist.static (entity)
Zombie[4998918] was killed by Blunt
714202[714202] was killed by bradleyapc (entity)
[Steam Checks] This player is whitelisted, therefore they bypass SteamChecks.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
*.*.*.*:52852/76561############/Solarix joined [windows/76561############]
[Welcomer] Player Solarix has joined the server.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Solarix[76561############] has spawned
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
server.hostname: "######## SERVER NAME REMOVED ########"
[Welcomer] Player Solarix has left the server. Reason: Kicked: Invalid Packet: Player Tick
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Should be resolved in the latest update.
The previous version you posted worked perfectly, before Facepunch pushed out the update.
Solarix
The previous version you posted worked perfectly, before Facepunch pushed out the update.
It was updated today.
Wulf
It was updated today.
Thank you!!! It is working now :)
We need updated oxide!
Lol That's why oxide is not supported in stagging, you will all understand this the hard way... Wulf used to update oxide yesterday and now its Out of date cuz facepunch work and prepare update for the next month and there are tons of updates daily and oxide goes old very fast... And someone need's to maintain this 24/7 and that's pain ; 0
Yeah, not huge priority right now. I'll update when I get to my desktop. We'll likely have a more automated way for test builds with uMod, especially since the patching method for it will be less prone to breakage.
Whether to wait for an update?
Both aux01 and staging are up-to-date as of this post.
thank you so much, is there any documents showing how to compile oxide itself? maybe a good place to start ?
Not really, you'd just need to get familiar with our patcher, MSIL, etc. Self-patching isn't really something we support.phatblinkiethank you so much, is there any documents showing how to compile oxide itself? maybe a good place to start ?
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