NullReferenceException at Construction.AttributeSetupSolved
Oxide doesn't work on linux.
It starts in Vanilla, but it doesn't work when oxide is added.
The error is as follows.
NullReferenceException: Object reference not set to an instance of an object
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in <906b6a9cf1f54122946827376d3604ad>:0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <906b6a9cf1f54122946827376d3604ad>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001bc] in <906b6a9cf1f54122946827376d3604ad>:0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0003a] in <906b6a9cf1f54122946827376d3604ad>:0
at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in <906b6a9cf1f54122946827376d3604ad>:0
at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <906b6a9cf1f54122946827376d3604ad>:0
at FileSystem_Warmup+<Run>d__4.MoveNext () [0x00100] in <906b6a9cf1f54122946827376d3604ad>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
That error doesn't appear to be related to Oxide, as Oxide doesn't do anything with prefabs or their loading process.
It was solved by reinstalling.
Perhaps my installation procedure was wrong.
Thank you very much.
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