Oxide doesn't work on linux.
It starts in Vanilla, but it doesn't work when oxide is added.
The error is as follows.
It starts in Vanilla, but it doesn't work when oxide is added.
The error is as follows.
NullReferenceException: Object reference not set to an instance of an object
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in <906b6a9cf1f54122946827376d3604ad>:0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <906b6a9cf1f54122946827376d3604ad>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001bc] in <906b6a9cf1f54122946827376d3604ad>:0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0003a] in <906b6a9cf1f54122946827376d3604ad>:0
at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in <906b6a9cf1f54122946827376d3604ad>:0
at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <906b6a9cf1f54122946827376d3604ad>:0
at FileSystem_Warmup+<Run>d__4.MoveNext () [0x00100] in <906b6a9cf1f54122946827376d3604ad>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0